waitumus 10 Posted November 28, 2014 Hey again, I'm trying to do some retextures for different units to go alongside my map that I am making, I have made the textures and have a config, but when i launch the addon in game, whenever i try and start the editor with the unit i made, it keeps giving me an error saying that my vest has no sound??? I have no idea what this is and google isn't helping me, so i was wondering if any of you good folks had any idea, thanks. config enum { DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class Snowtest { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class Snow_soldier : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; scope = 2; displayName = "Snow test soldier"; nakedUniform = "U_BasicBody"; uniformClass = "Snow_clothing"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"waitumus\Newsnow\data\snowclothing.paa"}; linkedItems[] = {"snowvest", "snowhelmet", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"snowvest", "snowhelmet", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class snow_clothing : Uniform_Base { scope = 2; displayName = "Snow Uniform"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\BLUFOR\b_soldier_02"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Snow_soldier"; containerClass = "Supply20"; mass = 80; }; }; class ItemCore; class HeadgearItem; class snowhelmet : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Snow Helmet"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"waitumus\Newsnow\data\snowequip.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class Vest_Base; class VestItem; class snowvest : Vest_Base { scope = 2; displayName = "Snow Vest"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"waitumus\Newsnow\data\snowvest.paa"}; class ItemInfo : VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply100"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; }; Share this post Link to post Share on other sites
Remi .A 8 Posted November 28, 2014 First, im not the boss or mod but this is the wrong place to post this. That set aside take a look at this piece of code, it might help you out. Let me know. class SoundGear { primary[] = { { "walk", { "A3\sounds_f\characters\movements\soldier_gear_walk_01",0.0794328,1,30 } }, { "walk", { "A3\sounds_f\characters\movements\soldier_gear_walk_02",0.0794328,1,30 } }, { "walk", { "A3\sounds_f\characters\movements\soldier_gear_walk_03",0.0794328,1,30 } }, { "walk", { "A3\sounds_f\characters\movements\soldier_gear_walk_04",0.0794328,1,30 } }, { "walk", { "A3\sounds_f\characters\movements\soldier_gear_walk_05",0.0794328,1,30 } }, { "walk", { "A3\sounds_f\characters\movements\soldier_gear_walk_06",0.0794328,1,30 } }, { "walk", { "A3\sounds_f\characters\movements\soldier_gear_walk_07",0.0794328,1,30 } }, { "walk", { "A3\sounds_f\characters\movements\soldier_gear_walk_08",0.0794328,1,30 } }, { "run", { "A3\sounds_f\characters\movements\soldier_gear_run_01",0.112202,1,35 } }, { "run", { "A3\sounds_f\characters\movements\soldier_gear_run_02",0.112202,1,35 } }, { "run", { "A3\sounds_f\characters\movements\soldier_gear_run_03",0.112202,1,35 } }, { "run", { "A3\sounds_f\characters\movements\soldier_gear_run_04",0.112202,1,35 } }, { "run", { "A3\sounds_f\characters\movements\soldier_gear_run_05",0.112202,1,35 } }, { "run", { "A3\sounds_f\characters\movements\soldier_gear_run_06",0.112202,1,35 } }, { "run", { "A3\sounds_f\characters\movements\soldier_gear_run_07",0.112202,1,35 } }, { "run", { "A3\sounds_f\characters\movements\soldier_gear_run_08",0.112202,1,35 } }, { "sprint", { "A3\sounds_f\characters\movements\soldier_gear_sprint_01",0.141254,1,45 } }, { "sprint", { "A3\sounds_f\characters\movements\soldier_gear_sprint_02",0.141254,1,45 } }, { "sprint", { "A3\sounds_f\characters\movements\soldier_gear_sprint_03",0.141254,1,45 } }, { "sprint", { "A3\sounds_f\characters\movements\soldier_gear_sprint_04",0.141254,1,45 } }, { "sprint", { "A3\sounds_f\characters\movements\soldier_gear_sprint_05",0.141254,1,45 } }, { "sprint", { "A3\sounds_f\characters\movements\soldier_gear_sprint_06",0.141254,1,45 } }, { "sprint", { "A3\sounds_f\characters\movements\soldier_gear_sprint_07",0.141254,1,45 } }, { "sprint", { "A3\sounds_f\characters\movements\soldier_gear_sprint_08",0.141254,1,45 } }}; secondary[] = { { "run", { "",1,1,10 } }, { "run", { "",1,1,10 } }, { "sprint", { "",1,1,10 } }}; }; class SoundEquipment { soldier[] = { { "walk", { "A3\sounds_f\characters\movements\suit_run_01",0.0562341,1,30 } }, { "walk", { "A3\sounds_f\characters\movements\suit_run_02",0.0562341,1,30 } }, { "walk", { "A3\sounds_f\characters\movements\suit_run_03",0.0562341,1,30 } }, { "walk", { "A3\sounds_f\characters\movements\suit_run_04",0.0562341,1,30 } }, { "walk", { "A3\sounds_f\characters\movements\suit_run_05",0.0562341,1,30 } }, { "walk", { "A3\sounds_f\characters\movements\suit_run_06",0.0562341,1,30 } }, { "walk", { "A3\sounds_f\characters\movements\suit_run_07",0.0562341,1,30 } }, { "walk", { "A3\sounds_f\characters\movements\suit_run_08",0.0562341,1,30 } }, { "run", { "A3\sounds_f\characters\movements\suit_run_01",0.0630957,1,32 } }, { "run", { "A3\sounds_f\characters\movements\suit_run_02",0.0630957,1,32 } }, { "run", { "A3\sounds_f\characters\movements\suit_run_03",0.0630957,1,32 } }, { "run", { "A3\sounds_f\characters\movements\suit_run_04",0.0630957,1,32 } }, { "run", { "A3\sounds_f\characters\movements\suit_run_05",0.0630957,1,32 } }, { "run", { "A3\sounds_f\characters\movements\suit_run_06",0.0630957,1,32 } }, { "run", { "A3\sounds_f\characters\movements\suit_run_07",0.0630957,1,32 } }, { "run", { "A3\sounds_f\characters\movements\suit_run_08",0.0630957,1,32 } }, { "sprint", { "A3\sounds_f\characters\movements\suit_sprint_01",0.1,1,35 } }, { "sprint", { "A3\sounds_f\characters\movements\suit_sprint_02",0.1,1,35 } }, { "sprint", { "A3\sounds_f\characters\movements\suit_sprint_03",0.1,1,35 } }, { "sprint", { "A3\sounds_f\characters\movements\suit_sprint_04",0.1,1,35 } }, { "sprint", { "A3\sounds_f\characters\movements\suit_sprint_05",0.1,1,35 } }, { "sprint", { "A3\sounds_f\characters\movements\suit_sprint_06",0.1,1,35 } }, { "sprint", { "A3\sounds_f\characters\movements\suit_sprint_07",0.1,1,35 } }, { "sprint", { "A3\sounds_f\characters\movements\suit_sprint_08",0.1,1,35 } }}; civilian[] = { { "walk", { "A3\sounds_f\characters\movements\suit_run_01",0.0562341,1,20 } }, { "walk", { "A3\sounds_f\characters\movements\suit_run_02",0.0562341,1,20 } }, { "walk", { "A3\sounds_f\characters\movements\suit_run_03",0.0562341,1,20 } }, { "walk", { "A3\sounds_f\characters\movements\suit_run_04",0.0562341,1,20 } }, { "walk", { "A3\sounds_f\characters\movements\suit_run_05",0.0562341,1,20 } }, { "walk", { "A3\sounds_f\characters\movements\suit_run_06",0.0562341,1,20 } }, { "walk", { "A3\sounds_f\characters\movements\suit_run_07",0.0562341,1,20 } }, { "walk", { "A3\sounds_f\characters\movements\suit_run_08",0.0562341,1,20 } }, { "run", { "A3\sounds_f\characters\movements\suit_run_01",0.0794328,1,30 } }, { "run", { "A3\sounds_f\characters\movements\suit_run_02",0.0794328,1,30 } }, { "run", { "A3\sounds_f\characters\movements\suit_run_03",0.0794328,1,30 } }, { "run", { "A3\sounds_f\characters\movements\suit_run_04",0.0794328,1,30 } }, { "run", { "A3\sounds_f\characters\movements\suit_run_05",0.0794328,1,30 } }, { "run", { "A3\sounds_f\characters\movements\suit_run_06",0.0794328,1,30 } }, { "run", { "A3\sounds_f\characters\movements\suit_run_07",0.0794328,1,30 } }, { "run", { "A3\sounds_f\characters\movements\suit_run_08",0.0794328,1,30 } }, { "sprint", { "A3\sounds_f\characters\movements\suit_sprint_01",0.1,1,40 } }, { "sprint", { "A3\sounds_f\characters\movements\suit_sprint_02",0.1,1,40 } }, { "sprint", { "A3\sounds_f\characters\movements\suit_sprint_03",0.1,1,40 } }, { "sprint", { "A3\sounds_f\characters\movements\suit_sprint_04",0.1,1,40 } }, { "sprint", { "A3\sounds_f\characters\movements\suit_sprint_05",0.1,1,40 } }, { "sprint", { "A3\sounds_f\characters\movements\suit_sprint_06",0.1,1,40 } }, { "sprint", { "A3\sounds_f\characters\movements\suit_sprint_07",0.1,1,40 } }, { "sprint", { "A3\sounds_f\characters\movements\suit_sprint_08",0.1,1,40 } }}; }; Share this post Link to post Share on other sites
waitumus 10 Posted November 28, 2014 Thanks for the response, i realise that i have only asked a question which means it is in the wrong section, but as soon as I get it to work I will be posting the results here. And thanks for the code, not really sure what to do with it as I have never seen it in any config before but im sure i'll figure it out :P In the mean time have an example of a test uniform I made. Share this post Link to post Share on other sites
Remi .A 8 Posted November 28, 2014 (edited) Disregard that stuff I think I may have figured out your problem, are you getting an error similar to this one? "No entry 'config.bin/CfgWeapons/example_PlateCarrier1_rgr.nameSound'." ---------- Post added at 13:32 ---------- Previous post was at 13:06 ---------- Change Vest_Base to Vest_Camo_Base Edited November 28, 2014 by mumblz Share this post Link to post Share on other sites
waitumus 10 Posted November 28, 2014 Yes that is the exact error I am getting Share this post Link to post Share on other sites
Remi .A 8 Posted November 28, 2014 ya change Vest_base in your config to Vest_Camo_Base Share this post Link to post Share on other sites
waitumus 10 Posted November 28, 2014 You're a life saver! Here is a pic of the camo :D Share this post Link to post Share on other sites