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smacker909

Create specific unit with createunit

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Hey guys and gals. I'm trying to create a simple assassination mission. I want to be able to show the target picture to the player prior to the mission start, but I notice when using createUnit, I get random faces and headgear. Using;

  _hvtGrp createUnit ["O_G_officer_F", _finalPos, [], 0, "NONE"];   

Is there a way to specify ?

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Randomization only affects the headgear, not the identity. That always gets randomized unless you use setIdentity.

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