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SmartMan132

Texturing a Newly Modeled Vehicle

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The title pretty much explains it really, but what I'm seeking assistance with is texturing a vehicle that was made in 3DS Max. I'm just really wondering how could I get a file that would show me where to texture for the car? Since I am kinda new to the whole modeling side of things I'm really not sure and I've asked around but couldn't find anything. If you need clarification just ask.

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I am struggling with this as well for a rifle model.

I have found that in 3dsmax you can export an image of the faces related to the model. What you need to do, bear with me I am only running off my sketchy self-tought knowledge, is select your model and apply a 'Unwrap UVW' in the modifier list.

In the side window (normally to the right), there will be a button labelled 'Edit'. Press this button and a new window will pop up showing all the faces from the model flattened into 2D. It will look highly iledgeable, Next step select all the faces inside the sub window, and go to the top of the window to 'mapping'. There are 3 options., this is where my memory is sketchy, I think it is the 1st one, 'Flatten Mapping'. A little window will pop up change the (really just guessing here) Face Angle Threshold to 45.0 and spacing to 0.2. make sure all boxes are ticked except for 'By Material IDs' and press ok. This should sort the faces into a ledgeable 2d image.

From this window, go to the bottom under selection modes and select 'face-sub modes'. this will allow you to select an individual face inside this window which should highlight the same face on your main model view showing you where it is.

Final thing is to go to 'tools' and select the bottom option 'Render UVW Template'. This will give you a output of the elements outer edges and individual faces that you can output into an image file at a pixel setting of your choice (should be sq eg 2046x2046). from this you can import this image into your graphics program and draw anything inside of these templates and it should be placed on your model as long as you don't move the UVWrap coordinates.

This is the limit of my limited knowledge so I hope it helps.

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