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Shark111

Countdowns and timeouts

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Hello all,

I have a simple trigger, set as switch and activated by the west inside the trigger area. It simply plays the alarm of a base, but something is going wrong. I want it to play the alarm sound for 30 seconds at the mission beginning (the player starts inside its area) and then stay quiet for ever, so I put 30 in the max, min and middle camps, then choose Timeout. Well, it waits 30 seconds than starts playng the alarm (no way to stop it!wink.gifmad.gif

I know it is not logic, but I tried also with the countdown, and the result was the same! mad.gifmad.gif

What's up now? Furthermore, if I get out the trigger's area, is it deactivated or not?

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In stead of using the alarm in the effects dropdown menu use the playsound "alarm" command in the onAct-line.

If one siren sound is not enough make a little scriptlet to repeat it a few times.

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