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Polymath820

A performance Parameter case study.

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Section 1:

SetTerrainGrid

Objective: Find out how much the TerrainGrid Affects FPS which are forced by the server.

SetTerrainGrid 50;

http://i.imgur.com/MyRgv2u.jpg

SetTerrainGrid 40:

http://imgur.com/AZeVo2q

SetTerrainGrid 30:

http://i.imgur.com/JGHtrYl.jpg

SetTerrainGrid 20:

http://imgur.com/a0GFZ0O

SetTerrainGrid 10:

http://i.imgur.com/5Jvsofg.jpg

SetTerrainGrid 5:

http://imgur.com/YhRUuPr

SetTerrainGrid 4.5:

http://imgur.com/9vgnh0C

SetTerrainGrid 3.125:

http://imgur.com/9OHHLKP

SetTerrainGrid 1.0:

http://imgur.com/qcmTyXM

Please note that the Grids 1.0 and 4.5 are not real values but for comparison.

As you can see ultra mode on terrain grid (3.125) results in a heavy performance hit.

Draw Distance for this to be fair:

5000

Object Distance:

3000

On Ultra performance is largely hindered to nearly 20 FPS due a small terrainGrid value.

Even values of 20 which is default for multiplayer proved too high. TerrainGrids of 40 - 30 showed best results.

.

Edited by Polymath820

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