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Sushi87

Layer Textur problem

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Hi,

I'm not sure I see the problem in your screenshot apart from the rock texture tiling in rather wonky way. Could you try explain it a bit more?

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Is your problem the "clean" border? If so..it isn't a problem. it's normal. It looks better with clutter!

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Yes, this is the problem http://s14.directupload.net/images/141119/j5tyzt65.png (1669 kB)

cfgClutter.hpp:

class Clutter	
{
class abc_StrGrassGreenGroup: DefaultClutter
  {
   model = "A3\plants_f\Clutter\c_StrGrassGreen_group.p3d";
   affectedByWind = 0.6;
   swLighting = "true";
   scaleMin = 0.7;
   scaleMax = 1.0;
  };
class gdt_strconcreteGroup: DefaultClutter
  {
   model = "A3\plants_f\Clutter\c_Grass_Tall_Dead.p3d";
   affectedByWind = 0.6;
   swLighting = "true";
   scaleMin = 0.7;
   scaleMax = 1.0;
  };
};

cfgSurfaces.hpp:

class CfgSurfaces 
{
class Default {};
class abc_samplemap_grass_green_Surface : Default
{	
	 files = "abc_samplemap_grass_green_*";
	 rough = 0.1;
	 dust = 0.05;
	 soundEnviron = "grass";
	 character = "abc_samplemap_grass_green_Character";
	  soundHit = "soft_ground";
};
class gdt_strconcrete_Surface : Default
{	
	 files = "gdt_strconcrete_*";
	 rough = 0.1;
	 dust = 0.05;
	 soundEnviron = "grass";
	 character = "gdt_strconcrete_Character";
	  soundHit = "soft_ground";
};
};

class CfgSurfaceCharacters
{
class abc_samplemap_grass_green_Character
 	{
		probability[]={1.00};
		names[]={"abc_StrGrassGreenGroup"};
 	};
class gdt_strconcrete_Character
 	{
		probability[]={1.00};
		names[]={"gdt_strconcreteGroup"};
 	};
};

I set c_Grass_Tall_Dead.p3d and not textur to show :(

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I don't think Buldozer previews clutter, just the objects you place on the map in Terrain Builder. Have you checked out the map in-game?

In any case, I would recommend that you rename gdtstr_concrete to something else. I believe problems can arise if two maps use textures / clutter with the same names defined. Just call it sushi_concrete or something :)

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