Sushi87 10 Posted November 18, 2014 Hey i have a problem with Textur: http://fs1.directupload.net/images/141118/bawt43pv.png (1680 kB) And the Settings: http://fs1.directupload.net/images/141118/vcwsldbb.png where is the error? Sorry for my english and thanks Share this post Link to post Share on other sites
badluckburt 78 Posted November 18, 2014 Hi, I'm not sure I see the problem in your screenshot apart from the rock texture tiling in rather wonky way. Could you try explain it a bit more? Share this post Link to post Share on other sites
itsdonjon 25 Posted November 19, 2014 Is your problem the "clean" border? If so..it isn't a problem. it's normal. It looks better with clutter! Share this post Link to post Share on other sites
Sushi87 10 Posted November 19, 2014 Yes, this is the problem http://s14.directupload.net/images/141119/j5tyzt65.png (1669 kB) cfgClutter.hpp: class Clutter { class abc_StrGrassGreenGroup: DefaultClutter { model = "A3\plants_f\Clutter\c_StrGrassGreen_group.p3d"; affectedByWind = 0.6; swLighting = "true"; scaleMin = 0.7; scaleMax = 1.0; }; class gdt_strconcreteGroup: DefaultClutter { model = "A3\plants_f\Clutter\c_Grass_Tall_Dead.p3d"; affectedByWind = 0.6; swLighting = "true"; scaleMin = 0.7; scaleMax = 1.0; }; }; cfgSurfaces.hpp: class CfgSurfaces { class Default {}; class abc_samplemap_grass_green_Surface : Default { files = "abc_samplemap_grass_green_*"; rough = 0.1; dust = 0.05; soundEnviron = "grass"; character = "abc_samplemap_grass_green_Character"; soundHit = "soft_ground"; }; class gdt_strconcrete_Surface : Default { files = "gdt_strconcrete_*"; rough = 0.1; dust = 0.05; soundEnviron = "grass"; character = "gdt_strconcrete_Character"; soundHit = "soft_ground"; }; }; class CfgSurfaceCharacters { class abc_samplemap_grass_green_Character { probability[]={1.00}; names[]={"abc_StrGrassGreenGroup"}; }; class gdt_strconcrete_Character { probability[]={1.00}; names[]={"gdt_strconcreteGroup"}; }; }; I set c_Grass_Tall_Dead.p3d and not textur to show :( Share this post Link to post Share on other sites
badluckburt 78 Posted November 19, 2014 I don't think Buldozer previews clutter, just the objects you place on the map in Terrain Builder. Have you checked out the map in-game? In any case, I would recommend that you rename gdtstr_concrete to something else. I believe problems can arise if two maps use textures / clutter with the same names defined. Just call it sushi_concrete or something :) Share this post Link to post Share on other sites
itsdonjon 25 Posted December 2, 2014 Yeah, just pack your map as a pbo, it won't look that bad. Thats normal! Share this post Link to post Share on other sites