Vaikless 0 Posted November 14, 2014 Hi, i am making a coop mission where one "oberst" is high commander withe the vanilla arma 3 high command module. But as everyone knows who tryed it out commanding vehicles w high command works for about 2min and then they get stuck in a stonewall or building. to prevent this and add more precision to the placment of armor for the high commander i wanted him to also have remote control over the armored units So I made a Trigger: Trigger 1Activation: Radio Alpha Repeatedly On Activation: oberst remoteControl driver fennek; driver Puma switchCamera "internal"; ("Puma" is the Armored unit that is supposed to be remote controlled and "oberst" is the only person sho sould have access to it. Problem: In Coop Gameplay somehow every single Player is switched to the internal view of the unit "Puma." Any Idea how i can prevent this from happening? Thank you for your time Share this post Link to post Share on other sites
Tajin 349 Posted November 14, 2014 Change your trigger condition to this: this && local oberst Share this post Link to post Share on other sites
Vaikless 0 Posted November 14, 2014 Thank you very much it worked! another problem: when i exit the remote controlled vehicle i loose all actions even the one to exit the uav control Share this post Link to post Share on other sites
Tajin 349 Posted November 14, 2014 Why do you switch the camera to a different object than the one you're controlling? Anyway, sounds like a bug. Maybe it helps when you spawn the driver separately, name him and add the remote control to him directly. Share this post Link to post Share on other sites