Coolinator 10 Posted November 13, 2014 Anyone know a halo script for multiplayer coop misisons? like a player can halo jump anywhere he wants to?and thats working for dedicated server! For example, i put a flagpole on base, players can use the flag pole to halo jump :) Share this post Link to post Share on other sites
jshock 513 Posted November 13, 2014 Should have been an easy Google: http://www.armaholic.com/page.php?id=21307 http://www.armaholic.com/page.php?id=23114 http://www.armaholic.com/page.php?id=25458 Share this post Link to post Share on other sites
Coolinator 10 Posted November 13, 2014 Should have been an easy Google:http://www.armaholic.com/page.php?id=21307 http://www.armaholic.com/page.php?id=23114 http://www.armaholic.com/page.php?id=25458 i tried to use the atm airdrop, i need help putting the cfgsounds can someone help me? i dont know how to put it together.. this is in my descriptions.ext class CfgSounds { // List of sounds (.ogg files without the .ogg extension) tracks[] = {Fury, Victory, Vent, Vent2, Para}; }; class Fury { name="Fury"; sound[]={Fury.ogg,db+19, 1.0}; titles[]={}; }; class Victory { name = "Victory"; // Name for mission editor sound[] = {Victory.ogg, db+35, 1.0}; titles[] = {0, ""}; }; }; then this is the atm airdrop's in description.ext #include "ATM_airdrop\dialog.hpp" class CfgSounds { sounds[] = {Vent,Vent2,Para}; class Vent {name="Vent";sound[]={ATM_airdrop\data\Vent.ogg,db-11,1.0};titles[] = {};}; class Vent2 {name="Vent2";sound[]={ATM_airdrop\data\Vent2.ogg,db-11,1.0};titles[] = {};}; class Para {name="Para";sound[]={ATM_airdrop\data\parachute.ogg,db-11,1.0};titles[] = {};}; }; How do i merge them??? Share this post Link to post Share on other sites
jshock 513 Posted November 13, 2014 class CfgSounds { // List of sounds (.ogg files without the .ogg extension) tracks[] = {Fury, Victory, Vent, Vent2, Para}; sounds[] = {Vent,Vent2,Para}; class Fury { name="Fury"; sound[]={Fury.ogg,db+19, 1.0}; titles[]={}; }; class Victory { name = "Victory"; // Name for mission editor sound[] = {Victory.ogg, db+35, 1.0}; titles[] = {0, ""}; }; class Vent {name="Vent";sound[]={ATM_airdrop\data\Vent.ogg,db-11,1.0};titles[] = {};}; class Vent2 {name="Vent2";sound[]={ATM_airdrop\data\Vent2.ogg,db-11,1.0};titles[] = {};}; class Para {name="Para";sound[]={ATM_airdrop\data\parachute.ogg,db-11,1.0};titles[] = {};}; }; Share this post Link to post Share on other sites
Coolinator 10 Posted November 13, 2014 class CfgSounds { // List of sounds (.ogg files without the .ogg extension) tracks[] = {Fury, Victory, Vent, Vent2, Para}; sounds[] = {Vent,Vent2,Para}; class Fury { name="Fury"; sound[]={Fury.ogg,db+19, 1.0}; titles[]={}; }; class Victory { name = "Victory"; // Name for mission editor sound[] = {Victory.ogg, db+35, 1.0}; titles[] = {0, ""}; }; class Vent {name="Vent";sound[]={ATM_airdrop\data\Vent.ogg,db-11,1.0};titles[] = {};}; class Vent2 {name="Vent2";sound[]={ATM_airdrop\data\Vent2.ogg,db-11,1.0};titles[] = {};}; class Para {name="Para";sound[]={ATM_airdrop\data\parachute.ogg,db-11,1.0};titles[] = {};}; }; kk thnx so much Share this post Link to post Share on other sites