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Coolinator

Anyone Know a halo script for multiplayer coop misisons?

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Anyone know a halo script for multiplayer coop misisons? like a player can halo jump anywhere he wants to?and thats working for dedicated server!

For example, i put a flagpole on base, players can use the flag pole to halo jump :)

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i tried to use the atm airdrop, i need help putting the cfgsounds can someone help me? i dont know how to put it together..

this is in my descriptions.ext

class CfgSounds
{
// List of sounds (.ogg files without the .ogg extension)
tracks[] = {Fury, Victory, Vent, Vent2, Para};
};
   class Fury
   {
       name="Fury";
       sound[]={Fury.ogg,db+19, 1.0};
       titles[]={};
   };
   class Victory
   {
name = "Victory"; // Name for mission editor
sound[] = {Victory.ogg, db+35, 1.0};
titles[] = {0, ""};	
   };

};

then this is the atm airdrop's in description.ext

#include "ATM_airdrop\dialog.hpp"

class CfgSounds
{
  sounds[] = {Vent,Vent2,Para};

class Vent {name="Vent";sound[]={ATM_airdrop\data\Vent.ogg,db-11,1.0};titles[] = {};};
class Vent2 {name="Vent2";sound[]={ATM_airdrop\data\Vent2.ogg,db-11,1.0};titles[] = {};};
class Para {name="Para";sound[]={ATM_airdrop\data\parachute.ogg,db-11,1.0};titles[] = {};};

};

How do i merge them???

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class CfgSounds
{
// List of sounds (.ogg files without the .ogg extension)
tracks[] = {Fury, Victory, Vent, Vent2, Para};
   sounds[] = {Vent,Vent2,Para};

   class Fury
   {
       name="Fury";
       sound[]={Fury.ogg,db+19, 1.0};
       titles[]={};
   };

   class Victory
   {
name = "Victory"; // Name for mission editor
sound[] = {Victory.ogg, db+35, 1.0};
titles[] = {0, ""};	
   };

   class Vent {name="Vent";sound[]={ATM_airdrop\data\Vent.ogg,db-11,1.0};titles[] = {};};
   class Vent2 {name="Vent2";sound[]={ATM_airdrop\data\Vent2.ogg,db-11,1.0};titles[] = {};};
   class Para {name="Para";sound[]={ATM_airdrop\data\parachute.ogg,db-11,1.0};titles[] = {};};

};

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class CfgSounds
{
// List of sounds (.ogg files without the .ogg extension)
tracks[] = {Fury, Victory, Vent, Vent2, Para};
   sounds[] = {Vent,Vent2,Para};

   class Fury
   {
       name="Fury";
       sound[]={Fury.ogg,db+19, 1.0};
       titles[]={};
   };

   class Victory
   {
name = "Victory"; // Name for mission editor
sound[] = {Victory.ogg, db+35, 1.0};
titles[] = {0, ""};	
   };

   class Vent {name="Vent";sound[]={ATM_airdrop\data\Vent.ogg,db-11,1.0};titles[] = {};};
   class Vent2 {name="Vent2";sound[]={ATM_airdrop\data\Vent2.ogg,db-11,1.0};titles[] = {};};
   class Para {name="Para";sound[]={ATM_airdrop\data\parachute.ogg,db-11,1.0};titles[] = {};};

};

kk thnx so much

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