halex1316 3 Posted November 12, 2014 So basically what I'm working with at the moment, is an interactive mission with quite a few addactions. However, for each one, I need to create its own "addaction.sqf" file and link the action to that script. Is there a way to have ONE script hold all of the hints, and somewhere in the unit's init line addaction ["text","file.sqf"] where I can point to a case that will determine which chunk of text it needs? Thanks Share this post Link to post Share on other sites
jshock 513 Posted November 12, 2014 (edited) You could have your one file.sqf that each addAction uses, then pass a variable through to that script, then do a switch on that variable: //example addAction lines this addAction ["Action 1", "file.sqf", [0]]; this addAction ["Action 2", "file.sqf", [1]]; this addAction ["Action 3", "file.sqf", [2]]; this addAction ["Action 4", "file.sqf", [3]]; //file.sqf _var = (_this select 3) select 0; switch (_var) do { case 0: { hint "Zero Case"; }; case 1: { hint "First Case"; }; case 2: { hint "Second Case"; }; default { hint "Default Case"; }; }; Edited November 12, 2014 by JShock Share this post Link to post Share on other sites
halex1316 3 Posted November 12, 2014 This is perfect! Many thanks :) Share this post Link to post Share on other sites
Tajin 349 Posted November 12, 2014 FYI, you don't have to call a script-file from your addAction, you can also put the code directly into the action. In some cases you can also combine serval addAction in one by including some conditions and renaming the action depending on the situation. For example, instead of using 2 actions for a door ("open" and "close") you'd use only one and rename it depending on the state of the door. addAction can be very flexible if used right. Share this post Link to post Share on other sites