bertram 11 Posted November 7, 2014 I've been working with trying to get team colors assigned via unit init or script in a mission, so when the mission begins on the server all players are already in their respective teams. I already know this assignTeam "COLOR" will not work in multiplayer, so that's out of the question. Currently I'm assigning team colors automatically through a really annoying trigger, while it works, I'd much rather have it be done in an easier way. Every unit is named, which can get tedious and leaves a lot of room for mistakes in large missions, and the trigger's onAct uses assignTeam "COLOR" but for every unit. Is there any way I could assign team colors, conditionally, through an MP compatible script? Share this post Link to post Share on other sites
jshock 513 Posted November 7, 2014 You could use BIS_fnc_MP on the assignTeam command: { [[_x, "COLOR"], "assignTeam", true, true, true] call BIS_fnc_MP; } forEach units _group; //Forgive me if this may be incorrect in some capacity, never used it with a script command before (it's a new feature :p) Share this post Link to post Share on other sites