tuukka 0 Posted September 20, 2002 Looks like I'll make my debut post here with this question. Â Are there any guidelines considering object/face smoothing that would help keeping polygon count in 3dstudio MAX files at reasonable levels when exported to O2? Basically does Oxygen support smoothing groups? I did search and couldn't find info about this. Â Any info appriciated. Cheers. -Tuukka Share this post Link to post Share on other sites
VXR 9 Posted September 20, 2002 when you load a 3ds file into oxygen you can optimize it i had a AH1W from eviscerator that was around 6500 oxygen optimized it to 4500 Share this post Link to post Share on other sites
kegetys 2 Posted September 20, 2002 Isnt that smoothing stuff just tricking with the normals to get smooth surfaces? They work fine in O2, though you have to set the smooth/sharp edge from O2, it all defaults to smooth already though. Share this post Link to post Share on other sites
tuukka 0 Posted September 23, 2002 Thanks for all answers. Optimizing was also a good info even though I prefer to do optimizing manually in 3dstudio. Â So if I want to I can use smoothing on surfaces. Smoothing example. I'm working on this Type-95 Kyo-Go right now and it really need smoothing on some parts, as you can see on this picture. Â Thanks for all the answers again. Share this post Link to post Share on other sites
tuukka 0 Posted September 25, 2002 Oooh, now I get it. The optimizing acts like smoothing in o2 light. oookey.. I just couldn't limit the effect to certain surfaces only, optimizing caused the model look like something out of looney toons (at least without textures). Even though I've used 3dstudio for 5 years , O2 differs from that so much that it takes time. 3ds format holds the smoothing information and it would have been nice to directly exploit this possibility in O2light. -T Share this post Link to post Share on other sites