jandrews 116 Posted October 30, 2014 (edited) I have read the zeus wiki, some questions I have for players who have used zeus are; 1. can you group units like the editor? for example dropping an offroad grouped to opfor side to fight blufor? 2. I would like to use VCOMAI with Zeus, its a AI behavior script, I presume you have it on the players machine local to zeus? 3. can you make tasks / objectives in addition to mission or mod Alive? if so how, is there another thread? I will continue to look myself. 4. can you spawn a virtual arsenal box from zeus? I suppose you could place the command in the init box of ammo box? Can you place commands in units to make them hostages like "setcaptive true", join silent etc... Edited October 30, 2014 by JAndrews1 Share this post Link to post Share on other sites
austin_medic 109 Posted October 30, 2014 1. No, I don't think you can group units to OPFOR side to fight BLUFOR. 2. Yes, once the player in zeus leaves the slot, however, the AI will be owned by the server instead of the player 3. Yes, theres modules to create objectives/tasks - these can probably stack ontop of a prebuilt mission 4. Not without being admin on the server your zeusing on (real admin, not voted), also debug box needs to be enabled in order for you to use the execution box in zeus. Share this post Link to post Share on other sites
laverniusregalis 10 Posted November 11, 2014 1. Yes, but not to players. Link it/them to an AI first and then to the player. 3. Yes. Just do it normally with the modules Share this post Link to post Share on other sites