kamaradski 10 Posted October 20, 2014 (edited) //Ahoyworld.co.uk presents: http://kamaradski.com/arma/T&A.png (294 kB) http://www.ahoyworld.co.uk/uploads/monthly_02_2014/post-1869-0-79419800-1392382112_thumb.png (175 kB) What is T&A ? T&A is a TvT (teambased) PvP Multiplayer mission for Arma 3. Mission Goal: - Blue to transport the crates to a random selected destination - Red to steal the cargo and bring it to their own base Storyline: Set in a post I&A Altis, the BLUFOR cleared the island and removed all prominent opposing forces. Now after the fierce battles are over, it is time for BLUFOR to resupply their strongholds around the island. However small pockets of OPFOR troops remain active and are still hidden around the island. Since the OPFOR is also in the need for resupply, these convoys are an ideal target to the rebels to attack .... Try it: Looking to try it ? Hop on on EU#2 server from Ahoyworld, this is currently running dedicated T&A, as test and trail server. Links to download and information: Home & Wiki F.A.Q. Bugtracker Download always current version Steam Workshop Development & Credits: - Since you are my regular players, I need your feedback in order to improve this mission. - Please log all questions, problems, feedback etc,... in the Feedback tracker as per above link. - Code contributions are welcome, and credits will be added where due. - In case any credits are missing from the current mission, please contact me so i can add them. Latest change: Version: 1.02.00: Fixed: #148: RED engineer not able to pilot Fixed: #149: RED fuel pod too close to Helo landing Changed: #154: adjust AI base patrol behavior Added: #139: add view-distance script Added: #142: add time acceleration Added: #90: Add Random Weather Added: #144: disable 3rd person via script Added: #145: add random starting time & date Added: #146: add switch to allow 3rd person view (mission parameters) Added: #89: Make a switch to toggle AI patrols on\off (mission parameters) Added: #85: add random IED's Added: #147: add switch to enable\disable roadside IED's Added: #93: Disable passenger seats when cargo is loaded on truck Added: #92: Spawn Blue AI on the destination, to prevent base-rape Added: #153: create some log spam Updated: #143: update in-game credits Changelog: Version: 1.01.08: Fixed: #137: typo in mission-run script Added: #131: force advanced flight model Added: #134: Hardcoded disable SlingLoad for objective cargo Added: #138: add Huron and Taru containers & pods Changed: #136: Change CSAT heli for new Taru & Add additional Taru (Medic) Changed: #135: change NATO heli for the new Huron Updated: #132: update igiload to latest version Updated: #133: update pilot & engineer list for pilot restriction Version: 1.01.00: Fixed: #129: improve script for special ammo-boxes Fixed: #98: OPFOR has BLUFOR gear in VAS Version: 1.00.74 HOTFIX: HotFixed: IgiLoad script not loading HotFixed: Credits and Briefing not displaying Version: 1.00.72: Fixed: #120: Split init.sqf in Server and Client script Fixed: #113: disable 3rd person in the server templates Fixed: #121: File header for all kScripts Fixed: #122: Remove mission end debug hint (serverside) Fixed: #123: remove debug mission selection hint (serverside) Fixed: #124: Some generic code clean-up and adding comments Fixed: #125: change the way sqf's are called Fixed: #87: Limit sniper rifles to snipers only Fixed: #83: restrict pilot & engineer to be the only possible pilot Fixed: #88: remove default vehicle inventory upon (re)spawn (was fixed in V1.00.50) Fixed: #126: Clean and extend Description.ext Version: 1.00.61: Fixed: #114: update credits in-game Fixed: #111: disable simulation and damage on Ammo-boxes (StuffedSheep) Fixed: #109: disable simulation and damage on camonetting (StuffedSheep) Fixed: #115: Enable unlimited fuel on the AI base patrols (StuffedSheep) Fixed: #107: Reduce AI patrols at the bases Fixed: #117: Disallow damage on the limited ammo ammoboxes Fixed: #112: Add empty ammoboxes that can be used to transport or airdrop supplies Fixed: #108: Team balance while loading in to Lobby (StuffedSheep) Fixed: #118: VAS boxes, still had their original content Fixed: #119: Prevent VAS boxes from being loaded in trucks or helo's Version: 1.00.51 HOTFIX: Fixed: #106: Move the k_func into the server-side code This should fix some of the recent desync Version: 1.00.50: Fixed: #105: Add smaller weapon crates to be loaded in the chopper Fixed: #100: Create system for vehicle setup Fixed: #86: Add limited ammo spawn for the special weapons and vehicles (uav-darter) Fixed: #103: Reduce initial (on spawn & re-spawn) available fuel per vehicle Fixed: #102: Empty inventory all vehicles Fixed: #101: Disable termals on hunter/ifrit Fixed: #99: Small change to vehicle.sqf distance check Version: 1.00.43: Fixed: #97: Add deployable Mobile HQ Fixed: #96: Create more respawn locations Fixed: #94: Replace revive script with Grimes Revive Fixed: #95: Remove respawn from Medictruck (let the MHQ script handle it) Version: 1.00.39: Fix: #81: check position of re-spawn markers Fix: #78: disable cargo from being loaded into helo's Fix: #82: add recommended server-setup profiles Fix: #79: add medic script Edited March 10, 2015 by kamaradski Version: 1.02.00 changelog Share this post Link to post Share on other sites
kamaradski 10 Posted March 8, 2015 Updated to Version: 1.01.08, enjoy! Share this post Link to post Share on other sites
kamaradski 10 Posted March 10, 2015 (edited) Updated to Version 1.02.00 This conclude my initial development plan. All future updates will be fresh new ideas and\or generic improvements of the current functionality. Please keep on sending me feedback as you have been doing!! This helps development and overall improvement of the mission. Enjoy some real good immersion and Ambush madness !! Edited March 11, 2015 by kamaradski Share this post Link to post Share on other sites