digitalcenturion 20 Posted October 16, 2014 When I run my map in bulldozer the terrain is all white. In my Mapframe processing tab when I hit generate tiles it is a really fast window that pops up, not at all like in Visitor 3 when it takes a long time. I used the default mapframe settings. Some stats of my map: Grid size: 4096 X 4096 Cell size: 8m Terrain size: 32768m Sattelite map size: 20480 x 20480 px Res: 1,6m/PX Tile size: 512 x 512 (tried several other sizes) Desired overlap: 16 px Texture layer 32x32m What am I doing wrong? I have loaded my sattelite map and mask, both same size and coordinates. Share this post Link to post Share on other sites
MiauX 10 Posted October 17, 2014 Try resizing your Satimage to a 1.0 or 2.0 resolution, TB and RV engine doesnt like decimals in the resolution Share this post Link to post Share on other sites