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olli_

Seperate shadowLOD for pilot LOD?

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Hey how can i have a seperate shadowvolume for driver view of a vehicle?

ive tried putting the mesh in ShadoVolume - View Cargo and ShadoVolume - View Pilot, as well as

		viewDriverShadow = true;
	viewCargoShadow = true;

but nothing seems to work..

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oh and i forgot i also need the 3rd person shadow volume to go away while im in cockpit view.

currently im testing a workaround involving proxies so ill post back if that works

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viewcargo and viewdriver only work if you are in internal view.

And you need a config setting that defines the LOD for the corresponding internal view.

If you are in 3rd person view, the main visible LOD is used.

Edited by Fennek

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"And you need a config setting that defines the LOD for the corresponding internal view."

can you elaborate on this? I cant find anything in the documentation other than the bools i posted up top (which didnt work)

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hm i confused it with turrets, they have the options e.g.

LODTurnedOut=VIEW_GUNNER;

LODTurnedIN=VIEW_PILOT;

If it's not working, then you should compare your configs to vanilla configs. (Use configviewer from missioneditor to see all inherited stuff)

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