olli_ 13 Posted October 14, 2014 Hey how can i have a seperate shadowvolume for driver view of a vehicle? ive tried putting the mesh in ShadoVolume - View Cargo and ShadoVolume - View Pilot, as well as viewDriverShadow = true; viewCargoShadow = true; but nothing seems to work.. Share this post Link to post Share on other sites
olli_ 13 Posted October 15, 2014 oh and i forgot i also need the 3rd person shadow volume to go away while im in cockpit view. currently im testing a workaround involving proxies so ill post back if that works Share this post Link to post Share on other sites
x3kj 1247 Posted October 15, 2014 (edited) viewcargo and viewdriver only work if you are in internal view. And you need a config setting that defines the LOD for the corresponding internal view. If you are in 3rd person view, the main visible LOD is used. Edited October 15, 2014 by Fennek Share this post Link to post Share on other sites
olli_ 13 Posted October 15, 2014 "And you need a config setting that defines the LOD for the corresponding internal view." can you elaborate on this? I cant find anything in the documentation other than the bools i posted up top (which didnt work) Share this post Link to post Share on other sites
x3kj 1247 Posted October 15, 2014 hm i confused it with turrets, they have the options e.g. LODTurnedOut=VIEW_GUNNER; LODTurnedIN=VIEW_PILOT; If it's not working, then you should compare your configs to vanilla configs. (Use configviewer from missioneditor to see all inherited stuff) Share this post Link to post Share on other sites