hellstorm77 2 Posted October 11, 2014 i have everything working apart from the UI for uniform it doesnt show up in game inventory class SAS_RM : B_Soldier_F { faction = "SAS_Units"; vehicleClass = "SAS_MEN"; _generalMacro = "SAS_RM"; //unsure what this does scope = 2; displayName = "SAS Rifleman"; nakedUniform = "U_BasicBody"; //class for "naked" body backpack = "SAS_Backpack_Desert"; uniformClass = "SAS_Uniform"; //the uniform item linkedItems[] = {"SAS_Desert_Helmet", "SAS_PlateCarrier1_rgr", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"SAS_Desert_Helmet", "SAS_PlateCarrier1_rgr","NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\sas\uniforms\clothing1_co.paa"}; }; class SAS_Uniform: Uniform_Base { author = "Hellstorm77"; scope = 2; displayName = "SAS Uniform"; picture = "\sas\uniforms\ui\icon_uniform.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\sas\uniforms\clothing1_co.paa"}; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "SAS_Soldier_Base"; containerClass = "Supply20"; //how much it can carry mass = 40; //how much it weights hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\sas\uniforms\clothing1_co.paa"}; }; }; Share this post Link to post Share on other sites
BL1P 35 Posted October 11, 2014 picture = "\sas\uniforms\ui\icon_uniform.paa"; Does that .paa exist ? or is it still in another format ? Share this post Link to post Share on other sites
hellstorm77 2 Posted October 11, 2014 yeah the .paa exists ---------- Post added at 10:46 ---------- Previous post was at 10:26 ---------- woke up this morning and tried it again and it just worked :) Share this post Link to post Share on other sites