olli_ 13 Posted October 8, 2014 Im using 2 kinds of procedural textures in my Pilot LOD, one for a flat color and another for render to texutre #(argb,8,8,3)color(0.584314,0.180392,0.733333,1.0,CO) #(argb,512,512,1)r2t(rendertarget0,1.2) the flat color works fine in buldozer, and the r2t texure renders 100% black (as its supposed to i think) BUT in game both have weird black stripes on them. The stripes move when i look around. the r2t texture does render the camera correctly in game but its a bit hard to see behind the black stripes. Share this post Link to post Share on other sites
cleggy 297 Posted October 8, 2014 sounds like 'z fighting' to me ... I had the same problem once, it's because two faces are too close together and the game can't decide which of the two it should render. Share this post Link to post Share on other sites
olli_ 13 Posted October 8, 2014 hmm yeah thats what it looks like really.. Was really hoping there was some hack to fix it since i need the planes to be close together for my mfd Share this post Link to post Share on other sites