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olli_

getting black stripes on procedural textures

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Im using 2 kinds of procedural textures in my Pilot LOD, one for a flat color and another for render to texutre

#(argb,8,8,3)color(0.584314,0.180392,0.733333,1.0,CO)

#(argb,512,512,1)r2t(rendertarget0,1.2)

the flat color works fine in buldozer, and the r2t texure renders 100% black (as its supposed to i think)

BUT in game both have weird black stripes on them. The stripes move when i look around.

the r2t texture does render the camera correctly in game but its a bit hard to see behind the black stripes.

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sounds like 'z fighting' to me ... I had the same problem once, it's because two faces are too close together and the game can't decide which of the two it should render.

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hmm yeah thats what it looks like really.. Was really hoping there was some hack to fix it since i need the planes to be close together for my mfd

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