pang 0 Posted September 17, 2002 hi folks, i wondered, if there was a setunitpos command for a unit to rest in knies, if he stopps. optional, is there a switchmove command for a soldier to permantely stay in knie position? Share this post Link to post Share on other sites
ralphwiggum 6 Posted September 17, 2002 for 1.46, this is what i know soldat setbehaviour "COMBAT"; soldat swtichmove "Crouch"; soldat setunitpos "UP" this will permanetly have soldier crouching. not sure about OFPR though...maybe just soldat swtichmove "Crouch" might do trick. hope this helps. Share this post Link to post Share on other sites
pang 0 Posted September 17, 2002 i tried the setunitpos "crouch" thing, but it doesnt work. think there´s no command for it. but: the init thing with soldat setbehaviour "COMBAT"; soldat swtichmove "Crouch"; soldat setunitpos "UP" works fine. so thanks for your help, man! it´d be really nice if BIS would make the crouch thing available as an setunitpos command in the next patch. Share this post Link to post Share on other sites
Chris Death 0 Posted September 17, 2002 setunitpos only works with "AUTO", "DOWN", "UP" You can use the switchmove command to let him kneel. UnitName SwitchMove "CombattoCrouch" Now he would move into kneeling position, but stand up again imidiately. To avoid this, just create a loop: #loop UnitName SwitchMove "CombattoCrouch" ~0.1 goto "loop" This would let him stay in kneeling position. If you want him to get up at a certain time, just add something to exit this loop. #loop UnitName SwitchMove "CombattoCrouch" ~0.1 ?endanim: goto "next" goto "loop" #next .... hope this helps ~S~ CD Share this post Link to post Share on other sites
shadow 6 Posted September 17, 2002 If memory serves me right you can set the unit to 'up' and 'combat' to make him kneel. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">unitname setbehaviour "combat";unitname setunitpos "up"<span id='postcolor'> I'm unable to test this right now, so I don't know if it works. Share this post Link to post Share on other sites