Timmothias 0 Posted September 16, 2002 is there a way to mirror properly?? by properly i mean: create a duplicate of sets of points/faces/structures a given distance away from the originals. i know they have the mirror buttons, but these only flip the selected items around the x or y axis, and you dont have the option of creating duplicates and/or setting them a certain distance away. i seriously hope there is because i just made a whole set of vertices on one side of the grid, thinking i could just mirror it over when i was done. now i'm not so sure Share this post Link to post Share on other sites
Timmothias 0 Posted September 16, 2002 ok, i found a work-around. make a duplicate, then mirror it. then use "Points/Transform 3D/Move" and select relative to pin. then you can enter the number you need to move em. Share this post Link to post Share on other sites
SelectThis 0 Posted September 16, 2002 I use the mirror X quite alot, just lock the movement to the x axis and move it to where you want it, then use the vertex details button to check the location. Also, don't forget to "re-everse" the normals (w key) when you mirror as the mirror reverses them. SelectThis Share this post Link to post Share on other sites