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J0K3R 5

Needing help setting up home server

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Sorry in advance for long winded thread.

Im trying to run a home server with Arma 3, the problem is I can join the server on LAN.

But it doesnt show up on the server browser, so no-one else can join it.

I know its something stupid, that Ive done.

So can some kind person help me out.

Also can someone help me, with setting up the correct settings for my Arma3.cfg file

The home server is a Dell 2950 poweredge gen 3 with dual quad core X5460 with 20gig ram and 6 hard drives in raid.

//

// server.cfg

//

// comments are written with "//" in front of them.

// STEAM

steamport =2300;

steamqueryport =2301;

// GLOBAL SETTINGS

hostname = "My Server: My Teamspeak address"; // The name of the server that shall be displayed in the public server list

//password = "ServerAccessPassword"; // Password for joining, eg connecting to the server

passwordAdmin = "AdminPassword"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'

//reportingIP = "arma3pc.master.gamespy.com"; // not used at all in Arma 3

logFile = "arma3server.log";

verifySignatures = 2;

equalModRequired = 0; // kick if data/mods aren't equal

requiredSecureId = 2; // was used to define type of secureID

// WELCOME MESSAGE ("message of the day")

// It can be several lines, separated by comma

// Empty messages "" will not be displayed at all but are only for increasing the interval

motd[]={

"Welcome to My Arma 3 Server",

"TS3 Server: teamspeak.somewhere.com",

"Web: www.example.com"

};

motdInterval = 30; // Time interval (in seconds) between each message

// JOINING RULES

maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.

kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked

//requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect

// VOTING

voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.

voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective

//voteMissionPlayers = 0;

// INGAME SETTINGS

disableVoN = 1; // If set to 1, Voice over Net will not be available

vonCodecQuality = 0; // supports range 1-30 //8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband)

persistent = 1; // If 1, missions still run on even after the last player disconnected.

timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".

BattlEye = 1; // Server to use BattlEye system

allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216)

allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323)

allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; // only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715)

// SCRIPTING ISSUES

onUserConnected = ""; //

onUserDisconnected = ""; //

doubleIdDetected = ""; //

// SIGNATURE VERIFICATION

onUnsignedData = "kick (_this select 0)"; // unsigned data detected

onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected

onDifferentData = "";

// MISSIONS CYCLE

class Missions {

class Mission1

{

template="co_xx_mymission.stratis";

difficulty="Regular";

};

};

version=2;

viewDistance=3000;

preferredObjectViewDistance=3000;

terrainGrid=12.5;

activeKeys[]=

{

};

class Difficulties

{

class recruit

{

class Flags

{

Armor=1;

FriendlyTag=0;

EnemyTag=0;

MineTag=1;

HUD=1;

HUDPerm=1;

HUDWp=1;

HUDWpPerm=1;

HUDGroupInfo=1;

AutoSpot=1;

Map=1;

WeaponCursor=1;

AutoGuideAT=1;

ClockIndicator=1;

3rdPersonView=1;

UltraAI=0;

CameraShake=0;

UnlimitedSaves=1;

DeathMessages=1;

NetStats=1;

VonID=1;

ExtendetInfoType=1;

};

skillFriendly=0.6;

skillEnemy=0.6;

precisionFriendly=0.28;

precisionEnemy=0.28;

};

class regular

{

class Flags

{

Armor=1;

FriendlyTag=1;

EnemyTag=0;

MineTag=1;

HUD=1;

HUDPerm=1;

HUDWp=1;

HUDWpPerm=1;

HUDGroupInfo=1;

AutoSpot=1;

Map=1;

WeaponCursor=1;

AutoGuideAT=1;

ClockIndicator=1;

3rdPersonView=1;

UltraAI=0;

CameraShake=1;

UnlimitedSaves=1;

DeathMessages=1;

NetStats=1;

VonID=1;

ExtendetInfoType=1;

};

skillFriendly=0.6;

skillEnemy=0.6;

precisionFriendly=0.28;

precisionEnemy=0.28;

};

class veteran

{

class Flags

{

Armor=0;

FriendlyTag=0;

EnemyTag=0;

MineTag=1;

HUD=1;

HUDWp=1;

HUDWpPerm=1;

HUDGroupInfo=1;

AutoSpot=0;

WeaponCursor=0;

ClockIndicator=1;

3rdPersonView=1;

UltraAI=0;

CameraShake=0;

DeathMessages=0;

NetStats=1;

VonID=1;

ExtendetInfoType=0;

};

skillFriendly=0.6;

skillEnemy=0.6;

precisionFriendly=0.28;

precisionEnemy=0.28;

};

class mercenary

{

class Flags

{

HUD=1;

AutoSpot=0;

WeaponCursor=0;

DeathMessages=0;

NetStats=1;

VonID=1;

};

skillFriendly=0.6;

skillEnemy=0.6;

precisionFriendly=0.28;

precisionEnemy=0.28;

};

};

difficulty="veteran";

language="English";

adapter=-1;

MinBandwidth=800000;

MaxBandwidth=25000000;

MaxMsgSend=384;

MaxSizeGuaranteed=512;

MaxSizeNonguaranteed=256;

MinErrorToSend=0.003;

MaxCustomFileSize=100000;

Windowed=0;

serverLongitude=0;

serverLatitude=52;

serverLongitudeAuto=0;

serverLatitudeAuto=52;

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// STEAM

steamport =2300;

steamqueryport =2301;

"steamqueryport" is useless because it is automaticly set as your server port+1

On your port config (4th spoiler) : 2300 is not open ! You set it for steam this is why your server is not displayed on server browser.

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