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Dielos78

AI Slow Motion Bug

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Hello,

I have an issue that I haven't seen posted before, or I couldn't find anything about it.

Some AI members, seemingly at random, and indifferent of player squad or AI, seem to move at slow motion, probably around a 1/10th of speed of the normal animation. This means that you might see an AI squad run by, and around 5 minutes later a slow motion squad member passes trying to follow them. If it happens to one or some of my squad members, playing becomes impossible, as they just don't manage to keep up.

Is this known? And what could be causing this or how to solve it? I'm playing on updated steam version, not dev.

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If the "1/10th" of speed is accurate then it's a bug. Haven't heard of such though. Are you running any mods?

But if it's closer to 1/2, then it's just the newish fatigue system working as intended; an exhausted and encumbered character will move slower and the animation plays in slow motion. It does look strange at times.

The randomness might be caused by the fact that some AI soldiers in a group might do some unnecessary running trying to stay in formation. Like running around a house while others run straight by it, so he gets much more tired than others.

Edited by Greenfist

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Thanks for the reply, Greenfist.

I am running mods, and in fact I thought it might be TPW, as it messes with animation speeds. But I deactivate this mod to play Whole Lotta Altis, and the effect is still present.

I just tested in the editor with just a squad, and after about 5 seconds running, all squad members started to move at 1/2 the speed, which might be due to the fatigue. If it's the case, the fatigue applies waaay too early.

I have seen 1/10 animation speeds (aprox.) playing without TPW in some squad members. It might be related to the fatigue system. Is there a way to deactivate fatigue, or a mod that does it, so to test if it's this system the cause?

[EDIT 1]: By the way, this only affects AI, the player remains unaffected...

[EDIT 2]: It seems it might be caused by TPW or CBA. Deactivated both and went to play with the editor. I haven't been able to reproduce the problem since then. I'm going to search what might be causing it.

Edited by Dielos78

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I'm sure there are mods that change or disable the fatigue.

You can also disable it in the editor with enableFatigue. For example, put 'this enablefatigue false' to every unit's init field. Or execute command '{_x enablefatigue false} forEach allUnits;' through a script or the debug console. This affects all units currently in play at the moment.

The really slow speed could also happen when the unit's legs are wounded and he's exhausted.

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