Mitsu_ 75 Posted September 8, 2014 Hello @ all. I'd like to ask if someone could give me a proper advice on how to get my balaclava addon to work. This is what my config.cpp includes class CfgPatches { class mitsus_balaclavas { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]={}; }; }; class Headgear_Base_F; class Item_Base_F; class CfgGlasses { class None; class Balaclava_tan: None { author="Mitsu"; _generalMacro="Balaclava_tan"; scope=2; scopeCurator=2; scopeArsenal=2; displayName="Balaclava Test"; model="\A3\Characters_F_Bootcamp\Guerrilla\g_balaclava_clean.p3d"; picture="\A3\Characters_F_Bootcamp\Data\UI\icon_G_Balaclava_clean_ca.paa"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "balaclava\Data\balaclava_tan.paa" }; identityTypes[]={}; }; mass=6; }; }; I'm not sure if I've included the needed classes properly/completely. To clarify the problem: The item is not showing up when looking through the virtual arsenal in the Glasses section. I did some research but had no luck. Any advice is appreciated. Cheers, Mitsu ---------- Post added at 10:05 ---------- Previous post was at 09:46 ---------- I've fixed the problem myself. The previous config was messy after all and wrong in many places. For anybody interested here you can compare the updated/working version class CfgPatches { class mitsus_balaclavas { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]={}; }; }; class Headgear_Base_F; class Item_Base_F; class CfgGlasses { class G_Balaclava_blk; class Balaclava_tan: G_Balaclava_blk { author="Mitsu"; _generalMacro="Balaclava_tan"; displayName="Balaclava Tan"; model="\A3\Characters_F_Bootcamp\Guerrilla\g_balaclava_clean.p3d"; picture="\A3\Characters_F_Bootcamp\Data\UI\icon_G_Balaclava_clean_ca.paa"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "mitsus_balaclavas\Data\balaclava_tan.paa" }; identityTypes[]={}; }; }; Thanks a lot. Thread can be closed. 1 Share this post Link to post Share on other sites