POLPOX 779 Posted September 5, 2014 I write a code of playSound3D in .sqf file, but it isn't works. I write the code in debug console too, it's works. *omitted* _soundSource = createVehicle ["Land_Can_V1_F",[0,0,0],[],0,"NONE"] ; _soundSource setPos _pos ; sleep 0.1 ; playSound3D ["A3\Sounds_F\weapons\Explosion\expl_shell_1.wss",_soundSource,true,[0,0,1],10] ; *omitted* is this bug? anyone in this problem? please advice. Share this post Link to post Share on other sites
SilentSpike 84 Posted September 5, 2014 Do you have scripting errors turned on? Share this post Link to post Share on other sites
POLPOX 779 Posted September 5, 2014 >SilentSpike No, it isn't shows scripting errors. just no sound. ---------- Post added at 10:07 ---------- Previous post was at 09:54 ---------- I'm sorry, no sound is wrong. sound is playing, but it played from [0,0,0] and delayed. Share this post Link to post Share on other sites
SilentSpike 84 Posted September 5, 2014 Hmm, weird that it works in the debug console as that's an unscheduled environment. Anyway, have you tried putting a \ in front of the A3 in your path? That usually indicates to use the game folder if I recall correctly. Edit: Very strange, will think about that one some more. Share this post Link to post Share on other sites
POLPOX 779 Posted September 5, 2014 Ah, I'm sorry, solve it. wrong paramaters... playSound3D ["A3\Sounds_F\weapons\Explosion\expl_shell_1.wss",_soundSource,true,_pos,10] it works. Share this post Link to post Share on other sites