Kasatka 0 Posted June 27, 2002 Ka-50 Combat Helicopter ka50_006.jpg (147418 bytes)The Ka-50 Helicopter is intended to engage various ground targets including armoured and soft-skinned vehicles, as well as slow and low-altitude aerial targets. The helicopter is efficient in performing combat missions in close vicinity to the enemy’s fire positions owing to its high agility, survivability and powerful high-precision armament. High survivability of the helicopter is ensured by various means. Coaxial configuration without tail rotor, related control systems and gear box radically adds to the helicopter survivability. The main rotor blades made from super-strong plastics are capable of sustaining several direct hits. Composite materials, free from secondary destruction effect (splinters) proper to metals, amount to 35% of the helicopter load-carrying structure. In addition to bullet-proof 55mm thick glass the pilot’s cockpit is fitted with the armoured plates that can withstand lateral hit of 20mm projectiles. Fuel tanks, control, auxiliary power unit, hydraulic and other critical systems also have special protection. The landing gear and fuselage are designed to absorb ground impact over-loads. With one engine damaged the helicopter still can fly on the one remaining engine. The rotor swash plate control rods remain operational, even if one of them has sustained two large-calibre machine gun shot holes. Prominent heat suppressers over engine exhaust ducts are to reduce the IR signature. The Ka-50 is fitted with the world’s first helicopter emergency rescue system (the K-37 ejection seat, rocket-operated parachute system, jettisonable main rotor blades) intended to safely eject the pilot in flight and at the ground. Avionics The Ka-50 helicopter is equipped with advanced flight control, fire control and navigational systems allowing round-the-clock flights in any weather conditions. The heart of the Ka-50 helicopter avionics is its precise target designation system with digitally coded communications equipment, to ensure secured data exchange between helicopters, and ground command posts. Each helicopter flying in formation, is displayed with its coordinates and heading indicated. When any of the helicopters picks up a target, the respective data is automatically furnished to the rest of the group enabling the commander to select the attach pattern and designate targets. The head-up display and helmet-mounted target designation system provide the pilot with the integrated data necessary for the “nap-of-the-earth†flying and weapons control. The advanced SHKVAL Automatic Sighting System ensures target detection and identification, precise guidance of the VIKHR ATGMs and use of 2A42 gun. The IR imager pod is mounted on the helicopter to provide for effective firing from all types of armament at night. Armament The Ka-50 can carry differentvariants of payload with total weight of about 2,000 kg on four underwing pylons. The pylons can be tilted downward to 10 degrees. Fuel tanks can be mounted, if necessary, on all the suspension points. Due to increased ATGM engagement range and high resolution of the sighting system the Ka-50 pilot is able to engage hostile armoured units at stand-off distances. The Ka-50 fire power is based essentially on VIKHR Supersonic Antitank Laser-beam Guided Missiles with a maximum range of 8 to 10 km and a flexibly mounted 30 mm gun. The combined warhead of the VIKHR Missile is fitted with different fuses. High accuracy jam-proof guidance system ensures effective engagement of different ground targets (with 900mm Explosive Reactive Armour) as well as the airborne targets flying at a speed of up to 800 km/h. The pilot selects required fuse in flight. The VIKHR guided missiles also are efficiently used to kill air targets, such as helicopters and strike aircraft, thus rendering air cover to friendly troops over the battlefield. The 2A42 Gun is standardised with the gun of the Army’s BMP-2 infantry combat vehicle. The pilot can select rate of fire, and type of ammunition supplied from two boxes loaded with armour-piercing and HE fragmentation rounds. Maintenance The time and workload problems of ground personnel preparing the aircraft for combat mission have been successfully solved. Electric hoists built in the pylons facilitate suspension of weapons weighing up to 500 kg. The supersonic missiles are suspended as an integral block; the stowage process of the belted ammunition into the boxes is simplified and mechanised. The on-board equipment is easily accessible for field inspection and servicing at ground level through large hinged door panels on the fuselage skin. The Ka-50 is designed for long-time operation away from base airfields on unprepared pads. According to Russian Air Force specialists and foreign experts, the Ka-50 is not merely another combat rotary craft: it presents a new trend in helicopter construction and Army aviation tactics. In terms of tactical and technical characteristics, the Ka-50 combat helicopter clearly outperforms its foreign competitors. Share this post Link to post Share on other sites
Kasatka 0 Posted June 27, 2002 The game V-80 (Ka-50), in real life: And in game he will probaly have this cockpit stile: Share this post Link to post Share on other sites
Kasatka 0 Posted June 27, 2002 Another PIC of the V-80: Share this post Link to post Share on other sites
Placebo 29 Posted June 27, 2002 I don't understand the point you're trying to make? Share this post Link to post Share on other sites
Aaron Kane 0 Posted June 27, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ June 28 2002,00:56)</td></tr><tr><td id="QUOTE">I don't understand the point you're trying to make? Â <span id='postcolor'> Me neither... *NOTE* As you can see, I am also confused, hence the face. Share this post Link to post Share on other sites
quakergamer 0 Posted June 27, 2002 Whats the difference between ka50 and Va80 ? Share this post Link to post Share on other sites
Kasatka 0 Posted June 27, 2002 The point: Some guys didn't know that the V-80 is the Ka-50 prototype, so I put the Ka-50 history and some pics here... Share this post Link to post Share on other sites
Placebo 29 Posted June 27, 2002 Ok I'm kinda with ya now, so which one is in Resistance? BTW you look like Freddie Mercury, I guess he had things explode in his hands from time to time, slightly smaller things though Share this post Link to post Share on other sites
S.F.F.R 0 Posted June 27, 2002 And on V-80 never stand 57mm rockets (in Resistance), only 80mm.. I'm angry... Share this post Link to post Share on other sites
Kasatka 0 Posted June 27, 2002 As I could see in this pic, in Resistance will be the V-80... http://flashpoint.gamezone.cz/resist/res_gold_033.jpg Over 100kb. Share this post Link to post Share on other sites
Placebo 29 Posted June 27, 2002 Does it matter? I mean if Bis had put the SA80 into the game but given it the wrong ammo size I wouldn't care, the fact is that a weapon important to me as an Englishman had been put into the game. IMO you should be proud, don't whine about a minor technicality Share this post Link to post Share on other sites
Aaron Kane 0 Posted June 27, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ June 28 2002,01:08)</td></tr><tr><td id="QUOTE">Does it matter? I mean if Bis had put the SA80 into the game but given it the wrong ammo size I wouldn't care, the fact is that a weapon important to me as an Englishman had been put into the game. IMO you should be proud, don't whine about a minor technicality <span id='postcolor'> Hear hear! Share this post Link to post Share on other sites
Cyanide 0 Posted June 28, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ June 27 2002,19:0)</td></tr><tr><td id="QUOTE">Does it matter? I mean if Bis had put the SA80 into the game but given it the wrong ammo size I wouldn't care, the fact is that a weapon important to me as an Englishman had been put into the game. IMO you should be proud, don't whine about a minor technicality <!--emo&:)<span id='postcolor'> OK mate, I've been silent long enough  :) Now I have to make my point: the game is kinda strange regarding Soviet weaponry. Not that I'm saying it's biased or whatever but I just cannot understand the reasoning behind some technical differences between "real things" and those in the game. Say we take MBTs: Well, the Abrams crew consists of 4 guys - driver, gunner, commander and the gun-loader (I'm sure there is a more technical word for his job but I don't know it :) ). At the same time, the Russian T80 does not have this fourth crew member - the gun is reloaded by a mechanical device. Now here comes my question: how come in the game, the Abrams takes less time to reload than the T80??? (both crews being of max. skill). The only possible guess woulfd be that the American tank crews have some kind of super-humans messing with the shell reloading who are faster/stronger/have more endurance/whatever else than a mechanism... Weird that. MBT moving speed: somehow the values for M1A1 (and other NATO armored vehicles) are significantly higher than those in real life. However the T80 and other Russian tanks are kept at their real speeds. A strange advantage for NATO, no doubt. Not that it worries me too much but when playing online, both sides are supposed to get equal resources to begin with If one side has unfairly faster and improved as opoosed to those in real life vehicles what kind of a fair game are we getting? Now to this Resistance thing: I'm very glad we're getting this expansion. But look at the addons that come with it: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Guns FM-FAL HK G3A4 UZI Hand Guns Tokarev T33 CZ75 Skorpion Sa61 Glock 17 Beretta 92F <span id='postcolor'> If I'm not mistaken, it's 3 guns and 4 hand guns for NATO and no assault rifles and only 1 (!!!) hand gun for the USSR, isn't it? Moreover, the West had more guns to choose from even before this update. Yes, NATO consists of many countries, and many of them developed and produced their own pieces of equipment. But it's a game for god's sake! IMHO such unfairness in the weapons department would harm online games. Just take say sniper rifles: East - the SVD. Full stop. Nothing else. NATO - M21, G36a, Steyr, XMS. Even without these addons from Resistance, the choice for NATO is a lot richer. I'm not "whining", as placebo has put it, I just prefer to play for the East online. And these incorrect weapons settings will work against me even more than before. Share this post Link to post Share on other sites
Placebo 29 Posted June 28, 2002 Yeah using the word "whining" was rather harsh, I didn't meant it quite like that, maybe complaining would have been a better word Share this post Link to post Share on other sites
Aaron Kane 0 Posted June 28, 2002 Stalin must be turning in his dead-hole! Share this post Link to post Share on other sites
akm74 1 Posted June 28, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Does it matter? I mean if Bis had put the SA80 into the game but given it the wrong ammo size I wouldn't care, the fact is that a weapon important to me as an Englishman had been put into the game. IMO you should be proud, don't whine about a minor technicality<span id='postcolor'> you mean if they give you SA80 with ammo from BB gun you still be proud ? Share this post Link to post Share on other sites
Placebo 29 Posted June 28, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (AKM74 @ June 28 2002,02:20)</td></tr><tr><td id="QUOTE">you mean if they give you SA80 with ammo from BB gun you still be proud ? <span id='postcolor'> Well seeing as it's a picture of a gun in a game and it's not firing bullets simply a combination of 1's and 0's which then result in an "enemy" also made up of 1's and 0's being killed then yes it would not bother me if it were given BB ammo, if it looked like an SA80 I would be happy Share this post Link to post Share on other sites
SpaceAlex 0 Posted June 28, 2002 Who the hell cares about some rockets and things like that. It really doesn't matter and T80 load time is the same as abrams load time in the game. Anyways. Humans are faster than machines. Share this post Link to post Share on other sites
S.F.F.R 0 Posted June 28, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SpaceAlex @ June 28 2002,03:27)</td></tr><tr><td id="QUOTE">Anyways. Humans are faster than machines.<span id='postcolor'> T-80 reload time - 6.5 seconds Abraams reload time - 9-10 seconds Of course in real, not in game.And T-80 have ATGM....in real. Share this post Link to post Share on other sites
Aaron Kane 0 Posted June 28, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (S.F.F.R @ June 28 2002,03:54)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SpaceAlex @ June 28 2002,03:27)</td></tr><tr><td id="QUOTE">Anyways. Humans are faster than machines.<span id='postcolor'> T-80 reload time - 6.5 seconds Abraams reload time - 9-10 seconds Of course in real, not in game.And T-80 have ATGM....in real.<span id='postcolor'> Eh? Â I've heard that a good loader can manually reload a cannon in about 3 seconds. Â And of course, that would be under optimum conditions. I think I've heard people on the forums say that an Abrams can usually reload in about 5 seconds during combat conditions, but dont quote me on that. Share this post Link to post Share on other sites
S.F.F.R 0 Posted June 28, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aaron Kane @ June 28 2002,04:02)</td></tr><tr><td id="QUOTE">Eh? Â I've heard that a good loader can manually reload a cannon in about 3 seconds. Â <span id='postcolor'> FAKE Share this post Link to post Share on other sites
Aaron Kane 0 Posted June 28, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (S.F.F.R @ June 28 2002,04:10)</td></tr><tr><td id="QUOTE">2--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aaron Kane @ June 28 2002,042)</td></tr><tr><td id="QUOTE">Eh? Â I've heard that a good loader can manually reload a cannon in about 3 seconds. Â <span id='postcolor'> FAKE<span id='postcolor'> Explain please. Now I'm not arguing with your tactic of simply saying one word in capital letters, its bound to persuade someone one day, but how is it "fake"? I'm not talking about when the tank is rolling along, firing at targets. I'm talking about when its sitting perfectly still, without a care in the world, and the loader has to load the cannon as fast as possible. Are you saying its impossible for him to do it in approximatley 3 seconds? If so, maybe 4? I'm sure they can load in 5 seconds. Share this post Link to post Share on other sites
S.F.F.R 0 Posted June 28, 2002 Find where write 3 seconds Share this post Link to post Share on other sites