LOzan 10 Posted August 31, 2014 Hi everyone. I'm scripting an intro sequence that involves the player unit walking to meet with senior officers. To make the unit walk, I'm using: player switchMove "Acts_PercMwlkSlowWrflDf2"; sleep 10; player switchMove ""; The problem is that although the player's weapon is lowered during the animation, it immediately appears as raised after the second switchMove command which ends the walking. So far, to circumvent this I've tried putting: player setCombatMode "BLUE"; and player action ["WeaponOnBack",player]; before the walking animation starts, but neither one of these works. Does anybody know how to make the player weapon stay lowered? Share this post Link to post Share on other sites
IndeedPete 1038 Posted August 31, 2014 player switchMove "AmovPercMstpSlowWrflDnon"; Share this post Link to post Share on other sites