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LOzan

How To - Make Player Weapon Stay Lowered After Walk Animation

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Hi everyone.

I'm scripting an intro sequence that involves the player unit walking to meet with senior officers. To make the unit walk, I'm using:

player switchMove "Acts_PercMwlkSlowWrflDf2";
sleep 10;
player switchMove "";

The problem is that although the player's weapon is lowered during the animation, it immediately appears as raised after the second switchMove command which ends the walking. So far, to circumvent this I've tried putting:

player setCombatMode "BLUE";

and

player action ["WeaponOnBack",player];

before the walking animation starts, but neither one of these works. Does anybody know how to make the player weapon stay lowered?

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player switchMove "AmovPercMstpSlowWrflDnon";

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