killswitch 19 Posted May 15, 2015 (edited) I think I've seen that mentioned elsewhere aswell. Is it only the CPS graph that does it? EDIT: Yes, I see what you mean about the CPS graph going up and down. It appears that's how the Linux dedi behaves. Edited May 15, 2015 by Killswitch Share this post Link to post Share on other sites
dwarfer 10 Posted May 15, 2015 Killswitch Do you think that is a bug ? do you think it effecting the server itself ? just hard to read if a server is loaded if CPS is up and down. having some complaints about AI LAG with server at 40 odd FPS and CPS up and down.. Maybe not the right place to ask Share this post Link to post Share on other sites
killswitch 19 Posted May 15, 2015 (edited) It appears to indicate a performance problem. Even with a very basic MP mission where the only entity in the mission is the player character, the dips in CPS can be observed. It could be a "bug" with how the Linux dedi executes the Arma Server Monitor FSM state machine - the dips could be explained by "CPU starvation" where sometimes, the FSM gets less execution time than normal. However, it could also be a quirk with how the operating system handles (schedules) the Arma server processes and threads. Edited May 15, 2015 by Killswitch Share this post Link to post Share on other sites
killswitch 19 Posted November 18, 2015 New version 0.4, which fixes the strange CPS graph problem in Arma Server Monitor :) Download links in the first post. Share this post Link to post Share on other sites
killswitch 19 Posted February 14, 2016 New version, 0.5 released. Highlights: ASM binary renamed from "asm" to "armaservermonitor" Various small internal fixes and improvements Download links in the first post of this thread. Share this post Link to post Share on other sites
Guest Posted February 14, 2016 New version frontpaged on the Armaholic homepage. Arma Server Monitor - Linux v0.5 Share this post Link to post Share on other sites