bobby budnick 0 Posted August 25, 2014 This is my config.cpp file. This used to work for me back during the alpha. Now the maxRange setting does not take, as verfied in the in-game config viewer. What could be the problem? class CfgPatches { class FO_MUNITIONS { units[] = {}; weapons[] = {}; requiredVersion = 1; requiredAddons[] = {}; }; }; class CfgWeapons { class CannonCore; // External class reference class M256 : CannonCore { maxRange = 3250; autoFire = 1; }; }; Share this post Link to post Share on other sites
x3kj 1247 Posted August 26, 2014 maximum range is determined by the ammunition and the magazine (initspeed), not by the gun... if it is still used at all, it would be a value for AI logic. Share this post Link to post Share on other sites