zona-gamer 10 Posted August 17, 2014 Hello everyone wanted to ask a question that I've been wanting to get my mission. I want to implement a system where points or tiked BLUFOR, independent and opfor kill whenever tiked get 100 or 100 points, to capture a gain 200 points or 100 tiked area, and finally each vehicle when the gunner matte for 50 or 50 tiked points. something like this Description.ext: respawn = 3;respawnDelay = 5; respawnDialog = 1; respawnVehicleDelay = 240; aikills = 0; respawnTemplates[] = {"Tickets","EndMission","Counter","MenuPosition"}; Author = "ZiiP Vredesbyrd"; class Header { gameType = TDM; minPlayers = 1; maxPlayers = 25; }; init.sqf: [west, 2] call BIS_fnc_respawnTickets;[east, 2] call BIS_fnc_respawnTickets; enableSaving [false, false]; onPlayerRespawn.sqf: private["_wtickets","_etickets"];_wtickets = [west] call BIS_fnc_respawnTickets; _etickets = [east] call BIS_fnc_respawnTickets; if (side player == west) then {hint format ["NATO has %1 ticket(s) left",_wtickets];}; if (side player == east) then {hint format ["CSAT has %1 ticket(s) left",_etickets];}; initPlayerLocal.sqf: if (side group player == west) then {"ticketsWest"} else {"ticketsEast"};player setVariable ["BIS_fnc_respawnTickets_var",_var]; Share this post Link to post Share on other sites