colonelmolerat 1 Posted August 15, 2014 (edited) I'm trying to use a trigger to add a waypoint for some units. The units start in a helicopter, land, get out, move, then join group null and split off, then sit down and rejoin their group (this group is empty when they rejoin, it's just so I can call them both easily). When the trigger is called, I want them to stand up again and move to another waypoint. I can do this when units have had no waypoints before, but I can't get it to work for those units. Here's what's in the trigger that makes them sit down, and rejoin a group: [arnold, "SIT_LOW_U", "ASIS"] call BIS_fnc_ambientAnim; chopcrew = group arnold; For the second line I've also tried 'arnold join chopcrew' (The other unit is the same, but 'arnold' replaced by 'barry'.) Here's what's in the trigger: board = chopcrew addwaypoint [Chop, 0]; [chopcrew, 0] setwaypointtype "Get In"; chopcrew setcurrentwaypoint [chopcrew, board] (Chop is the name of the helicopter I want them to get in, board is the name of the waypoint I'm setting, chopcrew is their group). Can anybody help please? Edited August 15, 2014 by ColonelMolerat Share this post Link to post Share on other sites
benw 11 Posted August 15, 2014 Hi, ColonelMolerat if a unit exist a waypoint before, i suggest using "setCurrentWaypoint" command _waypoint=group _veh addWaypoint[getMarkerPos "nextWayPoint",0]; group _veh setCurrentWaypoint _waypoint; Share this post Link to post Share on other sites
colonelmolerat 1 Posted August 15, 2014 Hello, if you look at the end of the second piece of code, I'm already using 'setcurrentwaypoint' with no luck. Share this post Link to post Share on other sites
benw 11 Posted August 15, 2014 for the chopcrew, you may need to find who is the pilot first Share this post Link to post Share on other sites
colonelmolerat 1 Posted August 15, 2014 What would I do then? (I can just try it for both units and see which works to find out the pilot). Also, neither are actually moving, they just sit there - wouldn't they at least move if that was the problem? Share this post Link to post Share on other sites
benw 11 Posted August 15, 2014 maybe try to use the move command on the pilot, but group _veh setCurrentWaypoint _waypoint; works for me Share this post Link to post Share on other sites
colonelmolerat 1 Posted August 15, 2014 I'm wondering if my problem is that I'm not setting their group correctly. Previously, Arnold and Barry (the pilots) left the group 'chopcrew' and joined group null. Does 'arnold join chopcrew' and 'barry join chopcrew' work? Or would I need to write something else? Or form a brand new group? Share this post Link to post Share on other sites