pt92 10 Posted August 11, 2014 (edited) Hello, What that is is technically feasible under arma 2 combined operations (mod i44) to apply effects of waypoints (text + sound, music effects) so that that is visible and heard by a single special unit? The player can embody several units in my mission which is going to be certainly put at the disposal there mp. I explain in depth, there are several fronts of fight on my map (goes my cpu ^^) with air units and more... I can thus switcher between several units situated on other fronts. The problem it is that I hear the effect of an ene my crossing point of a forehead(front) (not worrisome we are going to say ^^) on the other units allies that those who are really concerned (is logic in programmation). Roughly exists it a script or oneExists you he(it) a script or a mod / addon which would know how to correct this small defect/truble of arma? The shown text is in fact a hint " with the message " and the sound is applied by the interface of waypoints. I need help... :confused: Edited August 11, 2014 by PT92 Share this post Link to post Share on other sites
opusfmspol 282 Posted August 12, 2014 Waypoints are a group function. For an individual to experience a waypoint effect individually, the individual needs to be a singular group of his own. However that would defeat team switching (if that's what you're using, I only assume). It would be better to seek a solution to the effects by a script on the client level when the waypoint is completed. Have the script execute only on the player who completes the waypoint. Share this post Link to post Share on other sites
pt92 10 Posted August 14, 2014 Waypoints are a group function. For an individual to experience a waypoint effect individually, the individual needs to be a singular group of his own. However that would defeat team switching (if that's what you're using, I only assume). It would be better to seek a solution to the effects by a script on the client level when the waypoint is completed. Have the script execute only on the player who completes the waypoint. I need to make the effects on a script in the unit init case and create a trigger ? Share this post Link to post Share on other sites
opusfmspol 282 Posted August 15, 2014 You could use a trigger: - placed in the waypoint radius - grouped to one of the group units, and - set it to activate by "any group member" present. in the "OnAct." field have it: - query the unit in the trigger, and - pass that data to a script in a folder. Have the script run the effect on the unit who fired the trigger. Share this post Link to post Share on other sites