LOzan 10 Posted August 9, 2014 Hey everybody, back with another noob question I would love some help with. For my mission endings, I'm using BIS_fnc_endMission to make the mission complete effect appear. However, I have no idea how to make the music that accompanies it during the campaign and other missions and in the campaign. I would imagine it involves using the playMusic command, but I might be wrong. If it is playMusic, then I have no clue what the classname for that music is. I've been through CfgMusic and there wasn't anything that looked like "Mission Accomplished". Can anybody give me a few pointers here? Thanks! Share this post Link to post Share on other sites
L3TUC3 32 Posted August 9, 2014 The Functions Viewer shows how it's done: BIS_fnc_Endmission snippet if (_playmusic) then { _musicvolume = musicvolume; 0.2 fademusic 0; sleep 0.2; _musicList = if (isnull curatorcamera) then {["EventTrack02_F_Curator","EventTrack01_F_Curator"]} else {["EventTrack02_F_Curator","EventTrack03_F_Curator"]}; playmusic (_musicList select _win); 0 fademusic _musicvolume; sleep 0.4; }; EventTrack01_F_Curator EventTrack02_F_Curator EventTrack03_F_Curator Should be one of those. Share this post Link to post Share on other sites