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CyberpunkDev

How to increase billboard LOD view distance of trees & grass more?

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I put every single setting on ultra and all view/draw distances max, but it seems the trees start billboarding and are still too low LOD at too close of a distance, it ruins the graphics for me. I come from using unity/unreal engine and this setting is usually tweakable, not just an overall view distance setting in the graphics options, but is there anywhere in the files I can tweak this?

So I can have higher LOD's / resolution trees in the distance, because the current way seems like the trees are very low LOD too close to the camera. My FPS is fine to handle it, i'm getting more than I need, so I can stand to change this, but is it even possible?

And also the grass as well? (The viewdistance of grass seems to cut out way too short too)

To clarify: I don't wish to reduce popping, I'm trying to have control over how far each LOD of trees switch, I think the highest detailed tree should switch to the lowest one way further than it already does. Currently, the low ugly LOD is visible very close and its not necessary, my performance & fps can stand to take a little off from being 80+ already

Someone said I may not have access to do change this with RV4, is this true? I dont see why foliage LOD distance is hard coded and not changeable

Edited by CyberpunkDev

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How much your VRAM is? If your video card has only 2GB memory, you'd better set the texture detail at "high", though you can set "ultra", but soon game engine gonna consume all your VRAM, when you turn around in game, some objects's texture have to pop up and pop in.

If you want to obtain a high quality scene, an SSD+6GB Titan vidoe card are nessesary.

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How much your VRAM is? If your video card has only 2GB memory, you'd better set the texture detail at "high", though you can set "ultra", but soon game engine gonna consume all your VRAM, when you turn around in game, some objects's texture have to pop up and pop in.

If you want to obtain a high quality scene, an SSD+6GB Titan vidoe card are nessesary.

If you read the end of my post its not about popping, I have a 4gb card and ssd and I am aware of popping but I dont get popping,

I'm talking about the distance at which LOD is displayed, regardless of pc specs, the trees switch to a very low quality LOD very close to the camera, which is not necessary, they should switch to that lowest LOD like 2-3 times further than they do, but no where in the in game options is that changeable. There must be somewhere in the files I can manually control which LOD displays at a certain distance?

And also the grass view distance as well cuts off too short when flying

Edited by CyberpunkDev

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Try looking up the scenecomplexity parameter in the cfgs.

Look up "arma scenecomplexity" or something, I think that may have something to do with the LOD view distance.

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Thanks very much for the answer I'll update and let everyone know if it works

So, any success?

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