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alleycat

.fbx > O2, does it work? (animations)

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1. I would like to know wether exporting animations (mainly hand poses) from .fbx into O2 works. I am using XSI so I can not relate to the 3DS MAX way of doing it but I assume the exporter would look similar in both programs. What settings does the export need to export a single frame animation?

2. Is there any way to manuall rotate bones in O2 or do you have to select selections and use the numerical input to totate?

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