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Yuval

Scope Reticle bugged...

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I am trying to edit a scope. I have a good model and it fits my gun perfectly. The problem is that when you aim down sights the view is not on the scope?! It's way above the scope and all I see is an open field instead of my scope reticle.

What do I need to edit in order to fix that?

P.S: I think it will help if I'll say the scope is 3d one.

class optic_puscope: ItemCore
{
	scope = 2;
	displayName = "PU Scope";
	descriptionShort = "Russian Sniper Scope";
	picture = "\A3\weapons_F_beta\Data\UI\gear_acco_MRCO_CA.paa";
	model = "\m1\optic_puscope.p3d";
	weaponInfoType = "RscWeaponZeroing";
	class ItemInfo: InventoryOpticsItem_Base_F
	{
		mass = 8;
		modelOptics = "-";
		optics = 1;
		class OpticsModes
		{
			class PUs
			{
				cameraDir = "";
				memoryPointCamera = "eye";
				opticsID = 1;
				useModelOptics = 0;
				opticsPPEffects[] = {"OpticsCHAbera3","OpticsBlur1"};
				opticsFlare = 1;
				OpticsDisablePeripherialVision = 0.67;
				opticsZoomMin = 0.18;
				opticsZoomMax = 0.18;
				opticsZoomInit = 0.18;
				visionMode[] = {};
				discreteDistance[] = {100,200,300};
				discreteDistanceInitIndex = 1;
				distanceZoomMin = 300;
				distanceZoomMax = 300;
			};
		};
	};
	inertia = 0.1;
};

Edited by Yuval

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this is kinda important... please help

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memoryPointCamera = "eye";

Have you checked selection "eye"'s position in Memory LOD of your .p3d file?

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Have you checked selection "eye"'s position in Memory LOD of your .p3d file?

The p3d is not mine. I only have the odol version, is there a way to set the camera point manually?

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