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eagledude4

Heavy fog regardless of viewdistance in Bulldozer

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Screenshot of Bulldozer at the lowest altitude:

KprosdB.jpg

buldozer.cfg:

language="English";
forcedAdapterId=-1;
detectedAdapterId=0;
detectedAdapterVendorId=4318;
detectedAdapterDeviceId=4100;
detectedAdapterSubSysId=-2073489341;
detectedAdapterRevision=161;
detectedAdapterBenchmark=47;
winX=0;
winY=0;
winWidth=1920;
winHeight=1040;
winDefWidth=1024;
winDefHeight=768;
fullScreenWidth=1920;
fullScreenHeight=1080;
renderWidth=1920;
renderHeight=1080;
multiSampleCount=8;
multiSampleQuality=0;
particlesQuality=2;
GPU_MaxFramesAhead=1000;
GPU_DetectedFramesAhead=3;
HDRPrecision=16;
vsync=0;
AToC=15;
cloudsQuality=4;
pipQuality=3;
dynamicLightsQuality=4;
PPAA=8;
ppSSAO=3;
ppCaustics=1;
tripleBuffering=0;
ppSharpen=0;
ppBloom=1;
ppRotBlur=1;
ppRadialBlur=1;
ppDOF=1;

buldozer.Arma3Profile:

version=1;
blood=1;
singleVoice=0;
maxSamplesPlayed=96;
anisoFilter=16;
textureQuality=4;
shadowQuality=5;
tripleHead=0;
useExtendetInfoType=1;
sceneComplexity=1000000;
shadowZDistance=100;
viewDistance=3800;
preferredObjectViewDistance=3200;
terrainGrid=3.125;
volumeCD=10;
volumeFX=10;
volumeSpeech=10;
volumeVoN=10;
vonRecThreshold=0.029999999;
gamma=1;
brightness=1;
fovTop=0.75;
fovLeft=1;
uiTopLeftX=0.074999988;
uiTopLeftY=0.074999988;
uiBottomRightX=0.92500001;
uiBottomRightY=0.92500001;
IGUIScale=0.85000002;

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To me it looks like you dont have satellite texture applied and the terrain in the distance is white because of it. The mask texture only shows at close range.

Do you have all layers set up?

I did notice that buldozer view did feel different when I launched it the other day though so there could be something else too.

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