eagledude4 3 Posted August 1, 2014 Screenshot of Bulldozer at the lowest altitude: buldozer.cfg: language="English"; forcedAdapterId=-1; detectedAdapterId=0; detectedAdapterVendorId=4318; detectedAdapterDeviceId=4100; detectedAdapterSubSysId=-2073489341; detectedAdapterRevision=161; detectedAdapterBenchmark=47; winX=0; winY=0; winWidth=1920; winHeight=1040; winDefWidth=1024; winDefHeight=768; fullScreenWidth=1920; fullScreenHeight=1080; renderWidth=1920; renderHeight=1080; multiSampleCount=8; multiSampleQuality=0; particlesQuality=2; GPU_MaxFramesAhead=1000; GPU_DetectedFramesAhead=3; HDRPrecision=16; vsync=0; AToC=15; cloudsQuality=4; pipQuality=3; dynamicLightsQuality=4; PPAA=8; ppSSAO=3; ppCaustics=1; tripleBuffering=0; ppSharpen=0; ppBloom=1; ppRotBlur=1; ppRadialBlur=1; ppDOF=1; buldozer.Arma3Profile: version=1; blood=1; singleVoice=0; maxSamplesPlayed=96; anisoFilter=16; textureQuality=4; shadowQuality=5; tripleHead=0; useExtendetInfoType=1; sceneComplexity=1000000; shadowZDistance=100; viewDistance=3800; preferredObjectViewDistance=3200; terrainGrid=3.125; volumeCD=10; volumeFX=10; volumeSpeech=10; volumeVoN=10; vonRecThreshold=0.029999999; gamma=1; brightness=1; fovTop=0.75; fovLeft=1; uiTopLeftX=0.074999988; uiTopLeftY=0.074999988; uiBottomRightX=0.92500001; uiBottomRightY=0.92500001; IGUIScale=0.85000002; 1 Share this post Link to post Share on other sites
klgreload 0 Posted December 13, 2015 I have this problem aswell any suggestions? Share this post Link to post Share on other sites
HorribleGoat 1473 Posted December 16, 2015 To me it looks like you dont have satellite texture applied and the terrain in the distance is white because of it. The mask texture only shows at close range.Do you have all layers set up?I did notice that buldozer view did feel different when I launched it the other day though so there could be something else too. Share this post Link to post Share on other sites