cruoriss 12 Posted July 21, 2014 (edited) Hi , for my insurgency mission i'd like to add an option to change unit side . So that player spawn for example with an AAF rifleman instead of a NATO one . Also a params for enemy unit but since i'm using eos it should be easier . Searched a bit but couldn't find excactly what is needed . Thanks Edit : Here's what i tried so far but isn't working On the init.sqf : //Mission parameters skiptime (paramsArray select 1); _ally = (paramsArray select 2); if (_ally = 1) then {null=[] execVM "test.sqf"}; On the description.ext : class Params { class MaxAI { // 0 title = "Maximum number of AIs that a squad leader can recruit at one time?"; values[] = {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16}; texts[] = {"1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16"}; default = 16; }; class DayTime { // 1 title = "Time Of Day"; values[] = {-6, 0, 8, 13}; texts[] = {"Morning", "Clear day", "Sundown", "Night"}; default = 0; }; class PSide { // 2 title = "Choose your team"; values[] = {0,1,2}; texts[] = {"BLUFOR","OPFOR","INDEPENDANT"}; default = 0; }; Edited July 22, 2014 by vinceXD Share this post Link to post Share on other sites
cruoriss 12 Posted July 22, 2014 (edited) Bump , still haven't found . Edit : there was a missing = on if (_ally = 1 ) , i'll keep going 2ndEdit : Found workaround for player side and thanks to eos enemy side is really easy to change with classparams Edited July 22, 2014 by vinceXD Share this post Link to post Share on other sites