ronhillultra 14 Posted July 24, 2014 Dude... check this shit :) http://s20.postimg.org/4v2cdcmy4/es_screen1.jpg tank you again Share this post Link to post Share on other sites
jimbop 25 Posted July 27, 2014 sorry to jump in here chaps [new user] but im really having trubs with terrain making. all im after is just to get a heightfield and google sat image [or ordinance survey] in game. my latest attempt is using global mapper. 1. imported the heightfield in terrainbuilder in xyz format. 2. imported the ordinance survey map in tiff. 3. done all the easting northing stuff...200000...0 4. generated folders and layers.cfg now when I try to generate layers I get 'zero layers in layers.cfg. error. if I can get help past this stage and get this basic image in game then I can go for masks,objects :) by the way, this is just a small tile, area im trying here! lol any help greatly appreciated. jim. Share this post Link to post Share on other sites
jimbop 25 Posted July 30, 2014 well thanks for all your help :j: Share this post Link to post Share on other sites
bushlurker 46 Posted July 30, 2014 1. imported the heightfield in terrainbuilder in xyz format.2. imported the ordinance survey map in tiff. 3. done all the easting northing stuff...200000...0 4. generated folders and layers.cfg now when I try to generate layers I get 'zero layers in layers.cfg. error. Did you add appropriate groundtextures and rvmats in "projectfolder\data" and path Layers.cfg to those rvmats? (The built-in TerrainBuilder "auto config and layers.cfg maker" option doesn't work properly, and in any case produces "VBS2"-style output... You need to manually add A3-compatible files for these items yourself... See Jakerods Sample Tutorial for examples of both files (Though at the Layers generation in TB stage it's really only Layers.cfg and those groundtextures/rvmats you need to worry about... B Share this post Link to post Share on other sites
jimbop 25 Posted July 31, 2014 thanx for reply. no I didn't add any textures/rvmats as I didn't think I needed them as I want to actually project the streetmap lol. just had a quick look at jakerods tute..rvmat stuff looks a bit complicated :( I was hoping to start textures later. Share this post Link to post Share on other sites
ViciousCircularity 10 Posted July 31, 2014 (edited) Call me stupid but I have exactly the same problem and I don't know why.. This is my layers.cfg class Layers { class gdt_strbeach { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "newmap\newmap\data\gdt_strbeach.rvmat"; }; class gdt_strgreengrass { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "newmap\newmap\data\gdt_strgreengrass.rvmat"; }; class gdt_stony { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "newmap\newmap\data\gdt_stony.rvmat"; }; class gdt_strconcrete { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "newmap\newmap\data\gdt_strconcrete.rvmat"; }; }; class Legend { picture = "newmap\newmap\source\maplegend.png"; class Colors { gdt_strbeach [] = {{230, 230} 120}; gdt_strgreengrass [] = {{50, 160, 50}}; gdt_stony [] = {{0, 100, 250}}; gdt_strconcrete [] = {{170, 70, 170}}; }; }; Any help is much appreciated! Thanks guys. Edited July 31, 2014 by ViciousCircularity Added pics Share this post Link to post Share on other sites
1para{god-father} 105 Posted July 31, 2014 error = {{230, 230} 120}; should be = {{230, 230, 120}}; Also issue as Texture should be i belive your .paa example:- texture = "xx\data\xxx_strdeepsea_co.paa"; Share this post Link to post Share on other sites
ViciousCircularity 10 Posted July 31, 2014 Thanks, I changed the code to this and i'm still getting same error. class Layers { class gdt_strbeach { texture = "newmap\newmap\data\gdt_strbeach_co.paa"; material = "newmap\newmap\data\gdt_strbeach.rvmat"; }; class gdt_strgreengrass { texture = "newmap\newmap\data\gdt_strgreengrass_co.paa"; material = "newmap\newmap\data\gdt_strgreengrass.rvmat"; }; class gdt_stony { texture = "newmap\newmap\data\gdt_stony_co.paa"; material = "newmap\newmap\data\gdt_stony.rvmat"; }; class gdt_strconcrete { texture = "newmap\newmap\data\gdt_strconcrete_co.paa"; material = "newmap\newmap\data\gdt_strconcrete.rvmat"; }; }; class Legend { picture = "newmap\newmap\source\maplegend.png"; class Colors { gdt_strbeach [] = {{230, 230, 120}}; gdt_strgreengrass [] = {{50, 160, 50}}; gdt_stony [] = {{0, 100, 250}}; gdt_strconcrete [] = {{170, 70, 170}}; }; }; Share this post Link to post Share on other sites
1para{god-father} 105 Posted July 31, 2014 and all the files exist and are in those folders especially maplegend.png ? Share this post Link to post Share on other sites
ViciousCircularity 10 Posted August 1, 2014 Yes, the image I posted 2 posts back shows my data directory with the rvmats etc. Share this post Link to post Share on other sites
ronhillultra 14 Posted August 9, 2014 Yes, the image I posted 2 posts back shows my data directory with the rvmats etc. How about your path? "newmap\newmap\data\gdt_strconcrete_co.paa"; I would expect just "newmap\data\gdt_strconcrete_co.paa"; Also you can change texture path for each class to texture = ""; Share this post Link to post Share on other sites