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redarmy

stop ai rearming

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Im having a major issue with a simple part of a scenario im making.

First off,im using murkspawns editor spawn script to spawn in ai and vehicles.They spawn and follow waypoints properly,its a well made script.

However! I have a fire team spawning with a T-55,and that tank has a waypoint to follow as mentioned.But when infantry and tank spawn,the infantry team leader issues a rearm order for units to rearm at T-55.This is causing the tank to forget its waypoint,and remain static,while the fire team march off into the sun soon to be mowed down by some abrahms.

Iv already tried setting tank to careless,that works but tank is then useless when under attack.

Iv tried including an ammo bearer in the fire team,still no help as SL orders team to rearm at T-55.

Because these units are spawning in,im unable to add the items which they are rearming at the tank for,in their inventory via the init.

Adding it on a trigger wont work,because squad leader issues order straight away.

Has anyone got an idea what i could do to stop these guys rearming? Or making my T-55 tell them to sod off?

---------- Post added at 16:29 ---------- Previous post was at 15:52 ----------

EDIT:

Solved it by using clear magazine cargo for offending tanks.

Just put the command in trigger,set repeatedly,and when tanks spawned it instantly lost its cargo,and ai didnt have an issue looking for usless stuff ;)

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