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billedspider

arma 2 oa warfare mode not being able to re spawn so game has to end

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me and my friend were play arma 2 oa warfare mode and once me and him died we could not respawn and it sucks as we would have to restart any advice will help

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I have the same problem. When I die in any of the Warfare (CTI) missions on multiplayer I can't respawn and have to restart the mission. All that happens is the camera zooms out for a top down view of my characters body. If i press Esc and click on respawn the camera then goes to to the friendly HQ with the same top down view and my character appears and dies instantly.

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yeah its wierd that it happens as you cant respawn me and him where perfectly ableto work on it before

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I was unable to downgrade, so decided to work with it. I have an editor warfare mission that worked fine in 1.62 but does the same when respawning in 1.63.

My editor mission uses a custom init client script, so I set it to run the Client_Killed script from the mission folder instead of the warfare module core. Working with the Client_Killed script in the mission folder (inserting a bunch of player sidechats to find out what was going on) this is what I found:

1) There were two instances of the script being run when the player died. I don't know why that is, but figured it must be creating a conflict. I inserted a check so that if the script was already running, the second instance of the script running would be canceled.

2) There was a check for the player's Base information that had an undefined variable (_side). It was apparently stopping the script in its tracks. Once I defined the variable I respawned with no problem.

This may help with editor missions, but it won't help with the packaged missions in the game. BIS would have to address that.

I have no clue why there would have been two instances of the script running. I was alone on a LAN server.

EDIT: Also no idea why "_side" not being defined would have passed in 1.62 and lower. Seems it should have thrown an error all along.

Edited by OpusFmSPol
add final observation

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