Wetherby 10 Posted June 28, 2014 Hello everyone, I have a problem with a patrol running with position find by SHK_pos(big thank to you Shuko for these great scripts) the script stop run when he must find patrol position, maybe it is the for command or incompatible position but i can't say how doesn't work so i request you help please The Patrol script if (!isServer) exitWith {}; _patrolgroupcentral = creategroup east; _patrolgroupside1 = creategroup east; _patrolgroupside2 = creategroup east; _patrolgroupside3 = creategroup east; _guard1 = creategroup east; _mark = _this select 0; _marksize = getMarkerSize _mark; _markaxisA = _marksize select 0; _sure = _markaxisA; _sure2 = _markaxisA/2; _range1 = round (Random 450); _range2 = round (Random 300); _spawnpos = getmarkerpos (_mark); _pos1 = [getmarkerpos _mark,[_markaxisA/2,_sure],[0,90]] call SHK_pos; _allunits = ["O_G_medic_F","O_G_officer_F","O_G_Soldier_A_F","O _G_Soldier_AR_F","O_G_Soldier_exp_F","O_G_Soldier_ F","O_G_Soldier_GL_F","O_G_Soldier_LAT_F","O_G_Sol dier_lite_F","O_G_Soldier_M_F","O_G_Soldier_SL_F", "O_G_Soldier_TL_F"]; _allammoboxOPFOR = ["O_supplyCrate_F","Box_IND_Support_F","Box_East_Su pport_F","Box_IND_Wps_F","Box_East_Wps_F","Box_IND _WpsSpecial_F","Box_East_WpsSpecial_F","I_supplyCr ate_F","C_supplyCrate_F","IG_supplyCrate_F","Box_I ND_AmmoOrd_F","Box_East_AmmoOrd_F","Box_IND_Grenad es_F","Box_East_Grenades_F","Box_IND_WpsLaunch_F", "Box_NATO_WpsLaunch_F","Box_East_WpsLaunch_F","Box _IND_Ammo_F","Box_East_Ammo_F","Box_NATO_AmmoVeh_F ","Box_IND_AmmoVeh_F","Box_East_AmmoVeh_F","Box_NA TO_Support_F","Box_NATO_WpsSpecial_F","Box_NATO_Wp s_F","B_supplyCrate_F","Box_NATO_Grenades_F","Box_ NATO_AmmoOrd_F","Box_NATO_Ammo_F"]; _max = (count _allunits)-1; _maxAmmo = (count _allammoboxOPFOR)-1; _officier1 = _patrolgroupcentral createUnit [_allunits select (round random _max),_pos1, [], 0,"NONE"]; _officier1 setskill ["commanding",1]; _officier1 setskill ["general",1]; _patrolgroupcentral setBehaviour "SAFE"; _patrolgroupcentral setSpeedMode "LIMITED"; _patrolgroupcentral setCombatMode "RED"; _patrolgroupcentral setFormation (["STAG COLUMN", "WEDGE", "ECH LEFT", "ECH RIGHT", "VEE", "DIAMOND"] call BIS_fnc_selectRandom); //Guard for "_j" from 0 to Numbermedian do { _unit1 = _patrolgroupcentral createUnit [_allunits select (round random _max),position _officier1, [], 5, "FORM"]; [_unit1] join _patrolgroupcentral; _unit1 setskill ["spotDistance",0.7]; _unit1 setskill ["spotTime",0.7]; }; for "_j" from 0 to 6000 do { _posP1 = [getmarkerpos _mark,[150,_markaxisA],[0,90],0] call SHK_pos; _posP2 = [getmarkerpos _mark,[150,_markaxisA],[90,180],0] call SHK_pos; _posP3 = [getmarkerpos _mark,[150,_markaxisA],[180,270],0] call SHK_pos; _posP4 = [getmarkerpos _mark,[150,_markaxisA],[270,0],0] call SHK_pos; _wp1 = _patrolgroupcentral addWaypoint [_posP2, 0]; _wp1 setWaypointType "MOVE"; _wp2 = _patrolgroupcentral addWaypoint [_posP1, 0]; _wp2 setWaypointType "MOVE"; _wp3 = _patrolgroupcentral addWaypoint [_posP2, 0]; _wp3 setWaypointType "MOVE"; _wp4 = _patrolgroupcentral addWaypoint [_posP3, 0]; _wp4 setWaypointType "MOVE"; }; Great thank for your help! Share this post Link to post Share on other sites
wiggum2 31 Posted June 28, 2014 Looks a bit overly complicated, just use Shuko's shk_patrol.sqf". Here is my random patrol spawn script using Shukos shk_pos and shk_patrol: if (!isServer) exitwith {}; private ["_pos","_dis","_nr","_locPos","_loc","_spawnPos","_grp","_patrol","_spnr"]; _pos = _this select 0; _dis = _this select 1; _nr = _this select 2; // Array, use [1,1,1] for one group and [0,1,2] for random 0,1 or 2 groups _locPos = []; _spnr = _nr call BIS_fnc_selectRandom; //DEBUG /*hint format["%1",_spnr];*/ waituntil {!isnil "bis_fnc_init"}; if !(_spnr == 0) then { for "_i" from 1 to (_spnr) do { _loc = [_pos,_dis,[0,360],0,[0,_dis]] call SHK_pos; if ((count _locPos == 0) || !(_loc in _locPos)) then { _locPos = _locPos + [_loc]; }; }; if (count _locPos > 0) then { for "_i" from 1 to (count _locPos) do { _spawnPos = (_locPos select (floor random count _locPos)); _locPos = _locPos - [_spawnPos]; _name = ["OIA_InfSquad","OIA_InfSentry","OIA_InfSentry","OIA_InfTeam","OIA_InfTeam"] call BIS_fnc_selectRandom; sleep 0.1; _grp = createGroup east; _grp = [_spawnPos, east, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> _name)] call BIS_fnc_spawnGroup; _patrol = [_grp] execVM "scripts\shk_patrol.sqf"; //DEBUG //[_spawnPos,"ColorRed"] call fnc_createMarker; } }; }; Share this post Link to post Share on other sites