infection 1 Posted June 25, 2014 (edited) Hello, I'm trying to learn Oxygen/Object Builder but I just can't seem to get the hang of it. I'm trying to make a dodge challanger and I've used the car sample to setup LOD/Proxies, unfortunally the car just won't move forward I have no idea what's wrong. Also, how do you setup windows and windshields? Also for some reason you can walk straight through it even tho I've set up geometry Car configs,textures and the unbinarized p3d. https://www.dropbox.com/s/4idxfwkowmk4gn8/Dodge.rar Edited June 25, 2014 by Infection Share this post Link to post Share on other sites
cleggy 297 Posted June 25, 2014 Had a quick look at your model and I have to say there is a bit of work to do here:) Some observations: p3d, model.cfg,config.cpp should be in the same folder (i think) model.cfg is not talking to your model so no animations will work (needs reworking specifically for your addon) you have no 'named selections' for the wheels in Object builder which link with the animation definitions in the model.cfg ie: wheel_1_1 (left front)/wheel_1_2 (left rear)/wheel_2_1 (right front)/wheel_2_2 (right rear) etc. The memory LOD has points that have been pasted in from somewhere else so don't align with your actual model ie: wheel_1_1_axis etc. I'm not having a 'pop' at you here, just trying to point out what's wrong and needs correcting If I get some free time I may work on it a bit if you want - no promises tho'! Share this post Link to post Share on other sites
infection 1 Posted June 26, 2014 Had a quick look at your model and I have to say there is a bit of work to do here:)Some observations: p3d, model.cfg,config.cpp should be in the same folder (i think) model.cfg is not talking to your model so no animations will work (needs reworking specifically for your addon) you have no 'named selections' for the wheels in Object builder which link with the animation definitions in the model.cfg ie: wheel_1_1 (left front)/wheel_1_2 (left rear)/wheel_2_1 (right front)/wheel_2_2 (right rear) etc. The memory LOD has points that have been pasted in from somewhere else so don't align with your actual model ie: wheel_1_1_axis etc. I'm not having a 'pop' at you here, just trying to point out what's wrong and needs correcting If I get some free time I may work on it a bit if you want - no promises tho'! It's a bit of an old version of it! I've changed most LOD's to be aligned I thought I had linked the wheels tho, I'll upload a new version. also the p3d isn't the one in the folder ! :P https://www.dropbox.com/s/4idxfwkowmk4gn8/Dodge.rar Share this post Link to post Share on other sites
cleggy 297 Posted June 26, 2014 It's a bit of an old version of it! I've changed most LOD's to be alignedI thought I had linked the wheels tho, I'll upload a new version. also the p3d isn't the one in the folder ! :P https://www.dropbox.com/s/4idxfwkowmk4gn8/Dodge.rar Well if your going to throw me a dummy what can I do?:) Your latest model is getting somewhere, you've got the animations working the geometry LOD is far to complex - needs to be made up of simple shapes and then made convex via the Structures > Convexity > Component Convex Hull in Object Builder This should produce some named selections called component01, component02 etc. in the appropriate window depending on the number of boxes you've used to make the geometry Share this post Link to post Share on other sites
infection 1 Posted June 26, 2014 Well if your going to throw me a dummy what can I do?:)Your latest model is getting somewhere, you've got the animations working the geometry LOD is far to complex - needs to be made up of simple shapes and then made convex via the Structures > Convexity > Component Convex Hull in Object Builder This should produce some named selections called component01, component02 etc. in the appropriate window depending on the number of boxes you've used to make the geometry Alright, I did that I turned it into http://imgur.com/E1hVuvh However it crashes my game now, I've got no idea what causes it. I have RPT if you're able to understand any of it :P Share this post Link to post Share on other sites
cleggy 297 Posted June 27, 2014 However it crashes my game now This is going well:) Leave the wheels but try a simpler geometry - just three cubes: one for the body,one for the bonnet/hood, one for the boot/trunk See, I'm multi-lingual ... Delete all the componentXX and repeat the convexhull operation to re-create them with the new geometry (ie: don't reassign the existing components) Share this post Link to post Share on other sites
infection 1 Posted June 27, 2014 This is going well:)Leave the wheels but try a simpler geometry - just three cubes: one for the body,one for the bonnet/hood, one for the boot/trunk See, I'm multi-lingual ... Delete all the componentXX and repeat the convexhull operation to re-create them with the new geometry (ie: don't reassign the existing components) I've recieved some help from a friend, I've got it working now! It looks good. Only problem is my headlights and breaklights are invisible so it makes the car see through at those points. Also PIP isn't working even tho I set it up with the #(argb,512,512,1)r2t(rendertarget0,1.0) and the LOD's are aligned correctly. Gonna start learning texturing now, rvmats and all those things seem much harder than actually getting the vehicle in the game. Share this post Link to post Share on other sites