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infection

Car won't drive forward or turn

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Hello, I'm trying to learn Oxygen/Object Builder but I just can't seem to get the hang of it.

I'm trying to make a dodge challanger and I've used the car sample to setup LOD/Proxies, unfortunally the car just won't move forward I have no idea what's wrong.

Also, how do you setup windows and windshields?

Also for some reason you can walk straight through it even tho I've set up geometry

Car configs,textures and the unbinarized p3d.

https://www.dropbox.com/s/4idxfwkowmk4gn8/Dodge.rar

Edited by Infection

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Had a quick look at your model and I have to say there is a bit of work to do here:)

Some observations:

p3d, model.cfg,config.cpp should be in the same folder (i think)

model.cfg is not talking to your model so no animations will work (needs reworking specifically for your addon)

you have no 'named selections' for the wheels in Object builder which link with the animation definitions in the model.cfg

ie: wheel_1_1 (left front)/wheel_1_2 (left rear)/wheel_2_1 (right front)/wheel_2_2 (right rear) etc.

The memory LOD has points that have been pasted in from somewhere else so don't align with your actual model

ie: wheel_1_1_axis etc.

I'm not having a 'pop' at you here, just trying to point out what's wrong and needs correcting

If I get some free time I may work on it a bit if you want - no promises tho'!

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Had a quick look at your model and I have to say there is a bit of work to do here:)

Some observations:

p3d, model.cfg,config.cpp should be in the same folder (i think)

model.cfg is not talking to your model so no animations will work (needs reworking specifically for your addon)

you have no 'named selections' for the wheels in Object builder which link with the animation definitions in the model.cfg

ie: wheel_1_1 (left front)/wheel_1_2 (left rear)/wheel_2_1 (right front)/wheel_2_2 (right rear) etc.

The memory LOD has points that have been pasted in from somewhere else so don't align with your actual model

ie: wheel_1_1_axis etc.

I'm not having a 'pop' at you here, just trying to point out what's wrong and needs correcting

If I get some free time I may work on it a bit if you want - no promises tho'!

It's a bit of an old version of it! I've changed most LOD's to be aligned

I thought I had linked the wheels tho, I'll upload a new version.

also the p3d isn't the one in the folder ! :P

https://www.dropbox.com/s/4idxfwkowmk4gn8/Dodge.rar

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It's a bit of an old version of it! I've changed most LOD's to be aligned

I thought I had linked the wheels tho, I'll upload a new version.

also the p3d isn't the one in the folder ! :P

https://www.dropbox.com/s/4idxfwkowmk4gn8/Dodge.rar

Well if your going to throw me a dummy what can I do?:)

Your latest model is getting somewhere, you've got the animations working

the geometry LOD is far to complex - needs to be made up of simple shapes

and then made convex via the Structures > Convexity > Component Convex Hull in Object Builder

This should produce some named selections called component01, component02 etc. in the appropriate window depending on the number of boxes you've used to make the geometry

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Well if your going to throw me a dummy what can I do?:)

Your latest model is getting somewhere, you've got the animations working

the geometry LOD is far to complex - needs to be made up of simple shapes

and then made convex via the Structures > Convexity > Component Convex Hull in Object Builder

This should produce some named selections called component01, component02 etc. in the appropriate window depending on the number of boxes you've used to make the geometry

Alright, I did that I turned it into http://imgur.com/E1hVuvh

However it crashes my game now, I've got no idea what causes it. I have RPT if you're able to understand any of it :P

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However it crashes my game now

This is going well:)

Leave the wheels but try a simpler geometry - just three cubes:

one for the body,one for the bonnet/hood, one for the boot/trunk

See, I'm multi-lingual ...

Delete all the componentXX and repeat the convexhull operation to re-create them

with the new geometry (ie: don't reassign the existing components)

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This is going well:)

Leave the wheels but try a simpler geometry - just three cubes:

one for the body,one for the bonnet/hood, one for the boot/trunk

See, I'm multi-lingual ...

Delete all the componentXX and repeat the convexhull operation to re-create them

with the new geometry (ie: don't reassign the existing components)

I've recieved some help from a friend, I've got it working now! It looks good. Only problem is my headlights and breaklights are invisible so it makes the car see through at those points.

Also PIP isn't working even tho I set it up with the #(argb,512,512,1)r2t(rendertarget0,1.0) and the LOD's are aligned correctly.

Gonna start learning texturing now, rvmats and all those things seem much harder than actually getting the vehicle in the game.

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