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FrankManic

Help with "Undercover" players

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I'd like the players to start "Undercover", dressed as civilians, and remain "Undercover" until one of them fires a shot.

So far I've gotten as far as figuring out how to get "setCaptive true" to work using a trigger linked to the set objective mode module.

So now I need to figure out how to use the eventhandler to determine if a player fired and, if true, remove their captive status.

Basically

If any player fired then Setcaptive = false for all players.

Thing is? No idea how to do that. *facepalm*.

If anyone could help me out? I found an old Undercover script http://www.kylania.com/ex/?p=98 but I have no idea how to use it. : p

Help me Obi-Wan Kenobi! You're my only hope (of finishing this mission).

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