setman 12 Posted May 26, 2014 Have a issue that came up awhile ago. I run some Arma3 servers and when I put in -ip=00.000.000.00 in the command line, the server runs, but when you go to the server list and click on it, it will come up connecting failed. You have to go to the remote and type in the ip address and then it will connect. Right now I have it running on the main ip address along with Team Speak and another Arma3 server. It use to work till about 3 or 4 weeks ago. Any ideas? I am showing 2300-2310, 1200, 3478, 4379-4380, 27000-27050 all UDP for the Arma3 Server, And in the Server Cfg its showing steamport = 8766; steamqueryport = 27016; I have 5 ips so I wanted to put them on different ips. Share this post Link to post Share on other sites
hades198 10 Posted May 26, 2014 could we see the whole cfg file? Share this post Link to post Share on other sites
setman 12 Posted May 28, 2014 could we see the whole cfg file? // // server.cfg // // comments are written with "//" in front of them. // STEAM steamport = 8766; steamqueryport = 27016; // GLOBAL SETTINGS hostname = "[uS]AltisLIFE|$100K|HOUSING|SAVE GEAR|[DAG]"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = "XXXXXXX"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' reportingIP = "arma3pc.master.gamespy.com"; // This is the default setting. Leave empty for private servers if you do not want your server listed publicly logFile = "A3Master.log"; verifySignatures = 2; Battleye = 1; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[]={ "Welcome to Dark Ares Gaming", "Join our TeamSpeak: ts.darkaresgaming.net", "Sign up on our Website darkaresgaming.com", }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 65; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective //voteMissionPlayers = 0; // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 8; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. kickDuplicate = 1; equalModRequired = 0; requiredSecureId = 2; timeStampFormat = "short"; // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // MISSIONS CYCLE (see below) class Missions { class ARMA3 { template = Blacktower.Altis; // Mission to load (Mission file located in MPMissions. For now I have it set to a default ARMA3 mission.) difficulty = "Regular"; // Server difficulty Settings (Recruit, Regular, Veteran, Mercenary) }; }; And the command Line is : -port=2302 -config=C:\arma3_server\server.cfg -profiles=C:\arma3_server\config -name=default -mod=@Arma2NET;@life_server; Share this post Link to post Share on other sites