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setman

IP Address Issue

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Have a issue that came up awhile ago. I run some Arma3 servers and when I put in -ip=00.000.000.00 in the command line, the server runs, but when you go to the server list and click on it, it will come up connecting failed. You have to go to the remote and type in the ip address and then it will connect. Right now I have it running on the main ip address along with Team Speak and another Arma3 server. It use to work till about 3 or 4 weeks ago. Any ideas?

I am showing 2300-2310, 1200, 3478, 4379-4380, 27000-27050 all UDP for the Arma3 Server,

And in the Server Cfg its showing

steamport = 8766;

steamqueryport = 27016;

I have 5 ips so I wanted to put them on different ips.

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could we see the whole cfg file?

//

// server.cfg

//

// comments are written with "//" in front of them.

// STEAM

steamport = 8766;

steamqueryport = 27016;

// GLOBAL SETTINGS

hostname = "[uS]AltisLIFE|$100K|HOUSING|SAVE GEAR|[DAG]"; // The name of the server that shall be displayed in the public server list

password = ""; // Password for joining, eg connecting to the server

passwordAdmin = "XXXXXXX"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'

reportingIP = "arma3pc.master.gamespy.com"; // This is the default setting. Leave empty for private servers if you do not want your server listed publicly

logFile = "A3Master.log";

verifySignatures = 2;

Battleye = 1;

// WELCOME MESSAGE ("message of the day")

// It can be several lines, separated by comma

// Empty messages "" will not be displayed at all but are only for increasing the interval

motd[]={

"Welcome to Dark Ares Gaming",

"Join our TeamSpeak: ts.darkaresgaming.net",

"Sign up on our Website darkaresgaming.com",

};

motdInterval = 5; // Time interval (in seconds) between each message

// JOINING RULES

maxPlayers = 65; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.

// VOTING

voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.

voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective

//voteMissionPlayers = 0;

// INGAME SETTINGS

disableVoN = 0; // If set to 1, Voice over Net will not be available

vonCodecQuality = 8; // Quality from 1 to 10

persistent = 1; // If 1, missions still run on even after the last player disconnected.

kickDuplicate = 1;

equalModRequired = 0;

requiredSecureId = 2;

timeStampFormat = "short";

// SCRIPTING ISSUES

onUserConnected = ""; //

onUserDisconnected = ""; //

doubleIdDetected = ""; //

// SIGNATURE VERIFICATION

onUnsignedData = "kick (_this select 0)"; // unsigned data detected

onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected

onDifferentData = "";

// MISSIONS CYCLE (see below)

class Missions {

class ARMA3 {

template = Blacktower.Altis; // Mission to load (Mission file located in MPMissions. For now I have it set to a default ARMA3 mission.)

difficulty = "Regular"; // Server difficulty Settings (Recruit, Regular, Veteran, Mercenary)

};

};

And the command Line is : -port=2302 -config=C:\arma3_server\server.cfg -profiles=C:\arma3_server\config -name=default -mod=@Arma2NET;@life_server;

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