champ-1 40 Posted May 22, 2014 I'm trying to retexture CSAT RPG-42. I'm using hidden selections for that, but I have very basic understanding how they work. I don't know if name of hidden selection matters. Are they have to be predefined in RTM file? How do I know which hidden selections are available for the weapon? Please, shed some light on how it works. Share this post Link to post Share on other sites
surpher 1 Posted May 22, 2014 I doubt the RPG-42 has hiddenSelections, not many weapons do. You could open the model in a text editor and search for "camo". Share this post Link to post Share on other sites
toadball 35 Posted May 22, 2014 (edited) The name of the selection will matter. The hiddenSelections array in the weapon or vehicle's config refers to selections in the model of vertices and faces. The hiddenselectionstextures array in the weapon/vehicle config, or setObjectTexture/setObjectTextureGlobal commands, define what texture to apply to which of the entries in the hiddenSelections array in the weapon or vehicle's config. As you are trying to retexture one of BI's models it may be worth trying: "camo", "camo1", or "camo2" in your hiddenSelections array as these appear to be the norm in other cases where hiddenSelections exist in weapons. Note that it may be the case that none of these selections are defined in the model and it will simply not be possible to retexture the weapon through hiddenSelections. Edited May 22, 2014 by ToadBall Share this post Link to post Share on other sites
champ-1 40 Posted May 22, 2014 Thanks, guys. I guess RPG doesn't have any selections. You could open the model in a text editor and search for "camo".Do you mean .RPT file for that weapon? Share this post Link to post Share on other sites
surpher 1 Posted May 22, 2014 Thanks, guys. I guess RPG doesn't have any selections. Do you mean .RPT file for that weapon? No the model file, it will look unreadable but you can find strings like 'named selections' and texture paths. Share this post Link to post Share on other sites