Nailpolish 10 Posted May 17, 2014 I want to create a mod that activates whenever a player gets in a vehicle of a specified type (landvehicle for example) and disables upon disembarkment. My initial thinking is this would be achieved through use of eventhandlers but I've never used any before. Any help would be greatly appreciated Share this post Link to post Share on other sites
eggbeast 3685 Posted May 17, 2014 https://community.bistudio.com/wiki/ArmA_2:_Event_Handlers#GetIn https://community.bistudio.com/wiki/ArmA_2:_Event_Handlers#GetOut Share this post Link to post Share on other sites
Nailpolish 10 Posted May 17, 2014 And how do I use that? I've never had any need for an eventhandler before, a simple how-to would be great Share this post Link to post Share on other sites
eggbeast 3685 Posted May 17, 2014 sorry man i was being as specific as you were. have you any more detail about what you're trying to do? activate a mod, as in activateaddons command? Share this post Link to post Share on other sites
Nailpolish 10 Posted May 18, 2014 I want to make a mod as in a pbo that when loaded checks if I enter a vehicle of a specific type and if I'm in that specific vehicle type it does something and is then disabled when I step out of the vehicle Share this post Link to post Share on other sites
eggbeast 3685 Posted May 18, 2014 still a little too vague to be able to help Share this post Link to post Share on other sites
Nailpolish 10 Posted May 19, 2014 There's nothing vague about my question, what I want it to do when active isn't relevant at this point, just how to get it to activate/deactivate when wanted. Share this post Link to post Share on other sites